Comment by nerdjon

Comment by nerdjon 2 days ago

220 replies

Happy to see that Nintendo is treating the switch more like how they traditionally handled their mobile platforms instead of their consoles.

Iterating instead of throwing out everything with each new version. There is a part of me that is going to miss the, do weird shit and see what works, Nintendo that brought us some really fun ideas. But a stable Nintendo just being able to continue putting out great games has its advantages.

I am curious about the specs, but honestly don't care much. The only real issue the Switch had was being able to keep up with some of the games put on it with FPS but it still had beautiful games (like Tears of the Kingdom). So as long as it is actually a decent spec bump I am happy and have zero care to compare it to the other consoles (but I am sure people are going too and scream that it is "underpowered").

The biggest thing I am curious about, will it be OLED since that will be disappointing to go back to non OLED from the OLED Switch. And Price.

bargainbin 2 days ago

They’ve got the weird shit covered still, apparently the joy cons in this gen can be used as mice.

Was heavily rumoured/leaked and this teaser video literally shows them gliding along a surface.

How Nintendo will leverage that functionality, who could honestly say, but that’s the genius of keeping a toy company mindset in an industry full of sports car company mindsets.

  • adamc 2 days ago

    That last sentence is worth an essay of its own. Everyone else keeps pumping resources into being photo-realistic blah-blah-blah without nearly enough attention to "is this fun"?

    • ecliptik 2 days ago

      One of my favorite video essay's on this is "Nintendo - Putting Play First" by Game Makers Toolkit [1]. It goes into when making a game, Nintendo first determines the mechanic they want to focus on; jumping, throwing a hat, shooting paint, etc and finding out how to make it fun, then building and iterating on the idea.

      It's how they can keep putting out essentially the same games but are completely different.

      1. https://youtu.be/2u6HTG8LuXQ

      • pcchristie a day ago

        I can't tell you how much respect I have for this mindset. Like them burning a heap of money on Metroid Prime 4, for years, and then coming out with an announcement along the lines of "sorry guys, this sucks, so we've chucked it out and started again because we only do things right, see you in another 3-4 years when it's ready."

        It pays dividends, because they just don't ship junk, so everything they DO ship sells extremely well.

      • dmonitor 2 days ago

        GMTK is popular, but he's mostly talking out of his ass. He's got zero industry experience and most gamedevs I know personally clown on his takes constantly. Unless he references specific Nintendo interviews where they talk about their design process, I have doubts about this video containing an accurate description of how Nintendo does things.

      • magpi3 a day ago

        This always made sense to me. Think of Super Mario Bros. No way you come up with something like that from a top-down design document. Probably slapped Mario on a screen, played with the physics a bunch, and threw a lot of different stuff at the wall to see what stuck before they came up with the final product.

        • Larrikin a day ago

          Not sure about the original game but at least since the 3d age, Miyamoto is on record, saying that when making a new Mario game, one of the first steps is that is just fun to goof around with Mario alone in an empty flat void and mess with whatever new abilities they are thinking of giving him.

    • danudey 2 days ago

      I saw an interesting analysis years ago about whether or not the most powerful console 'won' in each generation (i.e. whether or not being the most powerful console of your generation leads to success).

      Generally speaking, no, it doesn't actually affect things, and in several cases (e.g. the Game Boy, the Wii, and the Switch come to mind) the objectively 'worse' console (from a tech perspective) was more successful by a country mile.

      • basfo 2 days ago

        It's interesting how many people see the Switch as being in its own category rather than acknowledging it as the winner of this console generation (which I completely agree it is).

        Most people think the “console” battle is between PlayStation and Xbox, and that PlayStation is the winner.

        This is probably a big win for PlayStation’s marketing team.

      • horrible-hilde 18 hours ago

        Competition isn’t the secret sauce we pretend it is. There is power in non-competing and doing your own thing as well. You just have to know when to use either strategy.

    • m_fayer 2 days ago

      Strongly agreed. When I think of the best Nintendo products the words “fun” and “play” spring to mind.

      AAA gaming on the other hand, either resembles sports, shallow short-form media, or Oscar-bait melodrama. Very little fun to be had.

      What ever happened to fun and play?

      • vinkelhake a day ago

        This is such a trite take. Whenever I hear it, what comes to my mind is: "bro, do you even play games?".

        The gaming industry is huge and gamers are varied. What is fun and play to one person is boring and vapid to another. I think Nintendo's first party titles are generally excellent, but I recognize that they're not for everyone. It's not like the rest of the industry is shuffling around going "boy, if only we could figure out how to make fun games".

        It seems that you want to exclude Nintendo from AAA gaming, which is also weird. Their first party titles are developed by large teams with big budgets. They're not some scrappy startup making indie titles.

        FWIW, the game that won Game of the Year at the most recent game awards is Astro Bot - an amazingly fun and playful (some would say Nintendo-esque) game that is a PlayStation 5 exclusive.

        • astrange 15 hours ago

          I do think they got it right, but Game Awards is 90% weighted towards games professionals/critics, so it's not very populist.

          (Their award that is 100% consumer/gamer vote based goes to mobile games, because they bribe their audience to vote for it.)

      • CobrastanJorji 2 days ago

        Money happened. The gaming industry produces more revenue than the movie industry and the music industry combined. Making a AAA is a $50-$100 million endeavor. At that scale, doing weird stuff because maybe it'll pay off is almost unconscionably risky. It's the same problem movies have, and it's the reason why indy films and indy games are so much more interesting.

      • 01HNNWZ0MV43FF 2 days ago

        Fun doesn't map 1:1 into a trailer or a screenshot. Graphics do, voice acting, cutscenes, and big set pieces do.

      • piva00 2 days ago

        Singleplayer AAA gaming on top of all that feels like work, the older I got the less those games kept me playing because I don't want to spend 3 hours running errands to be rewarded with an item/spell/skill.

        The melodramatic storylines are also pretty grating, there are a few games with good storytelling but most are some rehash of "this world has been destroyed/is in the process of being destroyed, in the aftermath a hero is about to rise and save it" so if the mechanics don't feel fun right from the get-go I lose interest completely.

        The most fun I have with games are the ones with a very iterative game loop (roguelikes for example), or social/multiplayer games, anything with a lot of replayability, and the constant feeling of improvement is like crack to me.

        A surprising example I re-discovered last year after only playing it for a while some 15 years ago is Trackmania, got even some friends hooked on it to play hot seating trying to beat each others time. The game loop is short and intense (about 1-2 minutes max), has a high skill ceiling, and you feel yourself getting better at a track each time you play it, nailing some very tricky part that felt impossible 30 min before is absurdly satisfying.

    • adriand 2 days ago

      I can't remember where I read this, but I came across someone talking about the fact that these AAA photo realistic games are hugely expensive to make, but if you look at what young people are spending their time playing, they're games like Fornite, Minecraft and Roblox. As soon as I read this, it clicked for me.

      I have two teenagers (15 & 17) and this is exactly right. My son plays games all the time and although he's played Elden Ring and GTA and other games of that sort, over the years I would say 80% of his time has been Minecraft and this other 2D game with a platformer vibe whose name I forget that has procedurally generated maps. He's frequently calling me over to his computer to check out his latest architectural creation in Minecraft. I know it's not just him, because he plays multiplayer with his buddies as well, and again, a lot of it is these games with quite frankly primitive graphics. But they're fun!

    • j2bax 2 days ago

      I'm a huge Nintendo/Mario fan but I've recently been playing through Astro Bot on my PS5 and I must say, when you combine super fun mechanics with amazing graphics and performance, it's quite an experience! But there isn't nearly enough content like this on the non-Nintendo consoles, so point is definitely not lost on me.

    • lnauta 2 days ago

      I play one game at a time for about a month and then move to the next. When I first played Mario Odyssey on my switch I was over the moon with how much pure fun it was compared to all the good looking and serious RPGs I played in the decade before. I had forgotten games can be this enjoyable. Nowadays I try to do these super fun games in between my souls-like sessions.

    • georgeecollins 2 days ago

      Focusing on tech or unoriginal production values (that's photo real! You don't need a great art director, you need a photo..) is appealing to companies because it's predictable vs the creative uncertainty and subjectivity of "fun".

    • griomnib a day ago

      Astro Bot won game of the year because it had amazing graphics and physics and had Mario-tier fun. The team actually made a cryptic shout out to Nintendo at the award ceremony.

      Nintendo has great games, but the resolution on TVs, even cheap ones, is outstanding now and it goes to waste using a Switch.

      Playing a great game that also uses what the TV has on offer is really the best experience. If we get 4k and ray tracing on Switch I’ll be stoked.

    • spaceman_2020 a day ago

      The “is this fun” part is the reason why I bought a Switch in the first place. Still the only console I’ve ever owned

      I love the “just start playing” ethos of most Nintendo games. Reminds me of the games I used to play as a kid. No long story or exposition - just a game load screen and a start button

    • mvdtnz a day ago

      Do they? I haven't seen a meaningful improvement in video game graphics for at least 5 years, maybe even 10.

  • enragedcacti 2 days ago

    the teaser also has a clear shot of the side and there's a sensor that looks identical to an optical mouse sensor. It seems really rough from an ergonomics perspective but maybe there are accessories for that. It could also go the way of the IR camera where it sees niche uses in a couple of random games but isn't really a staple of the console.

    https://www.polygon.com/nintendo-switch-2/509821/nintendo-sw...

  • nobleach 2 days ago

    Never forget, they had Rob the robot. And to my recollection, he only worked with Gyromite.

    • wvenable 2 days ago

      A lot of that was necessary for Nintendo get away from the "it's a video game console" comparison after the video game market crash. That's why the NES looks like a VCR too.

      • coro_1 2 days ago

        Also NES appeared before the US as a VCR design because well, American's loved VCRs

    • p_j_w 2 days ago

      When you try weird shit you’re bound to have failures. Nintendo has a remarkable success rate with their weird shit, though.

  • Taylor_OD 2 days ago

    Ha. Since when does Nintendo care about ensuring functionality they add to their devices are leveraged? Other than first party games, and even that can be limited, almost no one ever implements the weird little functionality they add to their devices.

    • ad_hockey 2 days ago

      Not just Nintendo. The PlayStation 4 controller had that touchpad in the middle that also clicked in to act as a button. I played a lot of games that used it as a button (usually to open a map, or something) and don't remember a single game that used it as a touchpad.

      • jsheard 2 days ago

        Microsoft is somewhat to blame for new controller features being underutilized because they're extremely reluctant to add anything to the Xbox controller. Motion control in particular stands out, the hardware isn't expensive and it's proven to be very useful in some types of game, but the lowest common denominator Xbox controller still doesn't have it so multi-platform games can't be designed around it. Especially multiplayer games with crossplay since you can't let some players have more precise inputs than others.

        • Gigachad 2 days ago

          Would be amusing if they just allowed it anyway and if you use an Xbox controller, you just suck at the game. Pressuring MS to add gyro.

      • karlgkk 2 days ago

        It’s used very heavily for system functionality, such as with the onscreen keyboard. Not so often with the games.

        It’s an expensive component and they brought it back for free he second gen so they must think it’s worth it

      • kipchak 2 days ago

        Likewise for the PS Vita's features such as the rear touchpad.

    • dmonitor 2 days ago

      I think someone at Nintendo has a brother-in-law that owns an IR sensor manufacturer. Only explanation for that feature being in every right joycon.

  • bloomingkales 2 days ago

    As a mice or a air mouse. The smart tv stuff is limited by a remote control from 1980 (more or less, what changed?). I'd make lifestyle apps for the switch if they enable it.

    • danudey 2 days ago

      As a mouse mouse. It seems to have an optical sensor on the inside edge (the side that attaches to the console) and the video shows the joy cons zooming around on that edge.

  • petters 2 days ago

    A mouse wood be very nice for Super Mario Maker!

chungy 2 days ago

Nintendo has tended to maintain at most 1 generation of backwards compatibility, though you can get some fuzzy ideas of "generations" in a few cases.

  Game Boy Color: plays original Game Boy games
  Game Boy Advance: plays Game Boy and Game Boy Color games
  Nintendo DS: plays Game Boy Advance games
  Nintendo DSi: plays Nintendo DS games
  Nintendo 3DS: plays Nintendo DS and DSi games
  Nintendo New 3DS: plays Nintendo DS, DSi, and (old) 3DS games
  Nintendo Wii: plays GameCube games
  Nintendo Wii U: plays Wii games
The Switch is a notable break in both of these lines, playing neither 3DS nor Wii U games.
  • nerdjon 2 days ago

    Based on that list, they have tended really only to do that on mobile platforms. It was one of my favorite things about the platform, but it always felt like this was partially thanks to the older hardware still getting games well into the new hardware's life in many cases. Major games, I believe Pokemon has done this a few times?

    Most of their home consoles were complete departures from previous hardware.

    NES, SNES, N64, Gamecube all did not work with prior games were fairly different (ok admittedly the outward difference between the NES and the SNES were minimal but still no compatability).

    So honestly I think it was more notable that the Wii could play Gamecube games than the other way around as far as Nintendo's track record goes.

    • larusso 2 days ago

      First Wii was able to play Game Cube Games. WiiU was backwards compatible to Wii. All theses consoles used nearly the same chipset anyways.

      • monocasa a day ago

        WiiU also had the back compat hardware of the Wii, just couldn't take a gamecube disc in it's drive.

        Similarly, a lot of the SNES internally looks like it was at least initially designed for back compat with the NES.

      • lotsoweiners 2 days ago

        I was always amazed the Wii with its full size discs could play the GameCube mini discs.

    • la6776 2 days ago

      for what it's worth Nintendo had planned to make the SNES backward compatible and that intention influenced design choices, particularly the very similar CPU.

      • Lio 2 days ago

        I heard that it was a forced response to Sega aggressively cutting the price of the Megadrive/Genesis to the point that it made it very difficult for Nintendo to sensibly price the SNES bill of materials.

        Something had to go and it was backwards compatibility.

      • chungy 2 days ago

        Yeah, the SNES uses a 65816, which is pretty much a backwards-compatible and 16-bit extension of the 6502, used in the NES. The SPC is likewise capable of nearly perfectly reproducing the NES's audio capabilities, and the PPU has the same background and sprite layering as the NES as a foundation.

      • bitwize a day ago

        Sega actually did what Nintendidn't. The Sega Genesis had a Z80 coprocessor, a video chip that was yet another extension of the TMS9918A design, and a PSG sound chip -- all just more advanced, or supplemented by other hardware, versions of components the Master System had. With an adapter add-on called the Power Base Converter, Master System games could be played on the Genesis.

    • [removed] 2 days ago
      [deleted]
  • TuxSH 2 days ago

    3DS has hardware support for GBA games too, actually, though these only got distributed via the Ambassador program.

    Also had VC for most of Nintendo's platform.

    • chungy 2 days ago

      I know, and you can basically restore full GameCube compatibility on the Wii U via Nintendont. Neither of them let you use the actual physical games from the old system, and needing to perform jailbreak hacks to use them and load ROMs on anyway doesn't count as much as out-of-the-box compatibility.

      • TuxSH 2 days ago

        Fair. A shame, still, especially for GC compat on WiiU.

  • 10729287 2 days ago

    >Nintendo New 3DS: plays Nintendo DS, DSi, and (old) 3DS games

    I know HN doesn't have any room for sarcasm but I couldn't not laugh trying to remember what were the NEW 3ds games. Sure the second pad made the 3DS way more comfortable to play, and 3D was a bit better, but we all got scammed here regarding games supporting this new hardware.

    • daveoc64 2 days ago

      The New 3DS consoles did have double the RAM and an improved CPU and GPU, so there were quite a few games like Minecraft and the SNES Virtual Console that could only run on the New models.

    • chungy 2 days ago

      There are a handful of more New 3DS exclusives than there were DSi exclusives. Both revisions failed to garner enough market for developers to try to target them.

    • freddi333 2 days ago

      Super Smash Brothers worked very well with the second pad.

    • jamesgeck0 2 days ago

      IIRC Xenoblade Chronicles and Fire Emblem Warriors were the only ones I really cared about. Lots of people held onto their old hardware; probably wasn't worth excluding them.

      The biggest advantage of owning a New 3DS turned out to be the huge performance uplift. A fair number of games ran at double the framerate or only supported 3D mode on the newer hardware. Code Name STEAM had substantially less downtime on the New models because the AI could process turns faster. Several reviews for Hyrule Warriors Legends flat out said not to buy the game unless you had a "New" model due to performance issues.

  • jedberg 2 days ago

    The Switch is interesting, because while you can't play the old games you already own, the Switch can play those games with an emulator, if you're willing to pay them more money to get a digital copy.

  • lotsoweiners 2 days ago

    You probably know this but most of those aren’t really generations. Game boy color, DSi, new 3ds are just upgrades of the same generation kinda like PS5 vs PS5 Pro.

    • chungy 2 days ago

      "Generations" is a fairly subjective term all things considered, and I basically acknowledged it by saying these things are fuzzy.

      As the sibling post mentions, they all have exclusives, however, which is something Sony has refused to allow for PS4 Pro and PS5 Pro updates. And even though Nintendo considers the GBC to be the same console as the original GB when it comes to tallying sales figures, it's a rather significant upgrade. Slightly better than NES full color games, double the processor speed. It made a compelling upgrade and target for developers.

      • Izkata a day ago

        Back when they were first coming out, a lot of us also considered GameBoy Pocket to be a new "generation". I think it might have supported a few more shades of grey from the original? And better battery life. And lots of case colors.

        • chungy a day ago

          Capabilities wise, it was identical to the original Game Boy. Just four shades of gray for games to draw in. Externally: smaller unit, better battery life, higher contrast screen, new link port (yay adapters for connecting to the original Game Boy...), and "Play It Loud" (the colored cases to choose from). A true revision, no room to question about leaps in gaming technology. :)

    • klausa 2 days ago

      All of those have games exclusive to them.

      3DS has like ~15, though some heavy hitters (Xenoblade and Fire Emblem), DSi has like 6 no-names (and, technically, a whole lot on DSiWare); but there are many GBC-exclusive games.

      • Macha a day ago

        Although funnily enough, in most regions Pokemon Gold and Silver were not actually GBC exclusive and would run on the original Game Boy, despite arguably being the game the GBC was most promoted for and having colour (which didn't work on the DMG, obviously) as their major features.

        The Korean release of Gold and Silver, along with Crystal, did actually require a GBC.

  • johnwalkr 2 days ago

    I almost forgot the switch doesn't play Wii U games, given that almost all Wii U games worth playing were also released for the Switch.

  • danudey 2 days ago

    > playing neither 3DS nor Wii U games.

    Except the ones they remaster for us for $70.

    • BearOso a day ago

      I was about to say that. Pretty much every unique Wii U game has been remastered for Switch.

  • 8note 2 days ago

    im pretty sure all the later versions of gameboys could play the old games, so long as the cartridges have the same package and connector.

    the GBC games just didnt fit well in the DS

    • chungy 2 days ago

      The DS can't play GBC games at all, it doesn't have the Z80 CPU from that console to even provide backwards compatibility. Nintendo also removed it from the Game Boy Micro, making it a GBA-only console.

rpdillon 2 days ago

> The only real issue the Switch had was being able to keep up with some of the games put on it with FPS but it still had beautiful games (like Tears of the Kingdom)

A bit of an aside, but... Tears of the Kingdom looks just awful to me. My kids played Breath of the Wild and when they got Tears of the Kingdom I walked in and was astonished at the graphic quality. I think I had just finished Doom 2016 at the time and I felt like I was rewinding the clock 15 years in graphical quality. I've heard literally zero other people have this complaint, so I suspect it's just my take on the aesthetics of the game.

I think the state-of-the-art on Switch is really Panic Button's work on the Doom and Doom Eternal ports, but those are frame locked at 30 FPS, so I think getting a spec bump in Switch 2 would certainly help the demographic that plays games like that. My family has left the Switch ecosystem for Steam Deck, and that does a lot better. Would be interesting to compare with the Switch 2 in terms of specs.

  • 3836293648 2 days ago

    Tears of the Kingdom's only graphical issue is framerate and resolution. Maybe some ground textures.

    If you have issues with it it's entirely with the style, the graphics are fine.

    • UltraSane 2 days ago

      The world is noticeably empty due to hardware limitations.

    • raydev 2 days ago

      The style is entirely informed by hardware limitations. They did their best with what they could.

      • 3836293648 a day ago

        Yes, hardware limitations of the Wii U, not the Switch

        • cbarrick a day ago

          Tears of the Kingdom is a Switch exclusive.

          The style is influenced by Breath of the Wild, but nothing about the development of Tears was held back by the Wii U.

    • nothercastle 2 days ago

      Lack of ram meant it could only handle a couple trees at a time

      • 3836293648 a day ago

        That's not true. There's a couple of forests that are as dense as gameplay can reasonably allow.

        • nothercastle 12 hours ago

          Most of the environments are empty planes with a 1-2 trees I think they needed to use a lot of tricks to have more than that. It might have also been an ai pathing issue

  • buster 2 days ago

    To me, Nintendo is more about gameplay then graphics and i hope it stays that way.

    • nerdjon 2 days ago

      I would say gameplay and art style instead of what the rest of the industry calls graphics (polygon count basically).

      Nearly all Nintendo (game freak is not technically Nintendo) games look beautiful thanks to having a great art style instead of just focusing on higher polygon count.

      • tshaddox 2 days ago

        > what the rest of the industry calls graphics (polygon count basically)

        IMO the focus of cutting edge triple-A graphics is physically based rendering.

        • dcrazy 2 days ago

          “Physically based rendering” does not mean “photorealistic rendering.” After all, PBR was pioneered by Disney for use in their animated films. I would be surprised if Mario Odyssey doesn’t use PBR.

    • sefke 2 days ago

      I agree with you, but in some newer games it just doesn't make sense to me.

      They want good graphics but the Switch can't handle them, but they still try to make them.

      For example, Pokemon Scarlet & Violet.

      Gameplay and the game design for me personally is really great, but I can't stand the graphics. I would rather play on worse graphics just to not have constant frame drops and in some parts of the game N64 graphics and in some 4K ones.

      • jamesgeck0 2 days ago

        Scarlet/Violet look atrocious even next to other Switch Pokemon games. The art direction wasn't great, and it was a really poor game technically.

        https://www.eurogamer.net/digitalfoundry-2022-pokemon-scarle...

        Can't find it right now, but someone did some side by side comparisons of Scarlet/Violet next to similar Breath of the Wild scenes, and it's night and day.

    • dylanz 2 days ago

      Agree completely. I loved Tears and didn’t once think it looked bad in any way. It was a very clever game and made me feel like a kid again. That’s what I’m looking for in a Nintendo game. I’ll jump on my PS5 if I want to be wowed graphically.

    • mingus88 2 days ago

      Exactly. If you want to be dazzled with AAA titles running at 120Hz/60fps/4k then there are plenty of ways to spend your money. Frankly that segment of the industry feels like a treadmill of never ending upgrades for the same basic game.

      My whole family shares and island in animal crossing, firing up some arcade brawlers on the couch. We’ve been playing the hell out of our switch for years and never once have we complained that it’s not flashy enough.

      • rpdillon a day ago

        My main issue with the art style is that it's very flat, with large areas of a single, solid color, when more shading would add a sense of nuance and depth. A character's face, body, or hair will have a single light color, and a single dark color. This isn't about 4k, 120Hz, or huge polygon count, it's about basic shading to convey that things are 3d.

        I've played mostly 20+ year old games for years, and don't own a gaming machine or high-end console. I'm into Doom from the 90s, OpenTTD, and Morrowind. But TotK should have been better, in my opinion. The art style just isn't my cup of tea.

      • acjohnson55 15 hours ago

        Is sharing an island possible to do across multiple Switches?

  • xnx 2 days ago

    > My kids played Breath of the Wild and when they got Tears of the Kingdom I walked in and was astonished at the graphic quality.

    You must have good eyes! I've played through both and would be hard-pressed to tell a scene from BotW from TotK at a glance.

    • rpdillon a day ago

      TotK seems extremely washed out and low-contrast is a majority of the environments. I played a bit of BotW and thought it was much more vibrant.

  • steve_adams_86 2 days ago

    I can see the lower quality of the rendering, but the graphical content is stunning in my opinion. The art in the game inspires me a lot more than more photorealistic games tend to. I think they did a stellar job given the resource constraints and the scale of the game.

  • manojlds 2 days ago

    State of the art imo is Metroid Prime

    • PaulHoule 2 days ago

      It's a beautiful game, one of the first to use programmable shaders, and one of the earliest that doesn't look dated at all. The shaders make everything look smooth without looking blurry.

      Loading screens are hidden, it's not like the contemporaneous PS2 game Mafia where you wait a few minutes to load, spend a few minutes driving across town on a mission to shoot up some people at a restaurant, get yourself shot up, then have to wait for it to load all over again.

      • scop 2 days ago

        As soon as you said Mafia I felt that loading in my bones…

    • rikthevik 2 days ago

      Beautiful art direction to be sure.

      But let's be real, it's Super Metroid. :)

UltraSane 2 days ago

The Switch 2 is supposed to be a bit faster than a PS4. It has more RAM and a much more modern GPU. It is using a LCD screen to reduce cost. I bet they will release a more expensive OLED version later.

  • hadlock 2 days ago

    > I bet they will release a more expensive OLED version later.

    I would imagine the only reason they didn't launch with the OLED is to drive sales in the second half of the product lifecycle. If the PS4 equivalent claim is true that will be great, the Switch 1 was anemic at launch and borderline painful graphics in 2025.

koromak 2 days ago

I just hope its powerful enough that Indies can target it along with the Steam Deck, rather than just hope an pray like they did for Switch 1's late lifecycle. The amount of <30fps indie titles on there was sad.

  • nottorp 2 days ago

    Unity's fault?

    Unity also kinda killed playing indie games on a laptop (at least on battery) on x86...

    • Rohansi 2 days ago

      I wouldn't blame Unity for this. It's perfectly capable of running games efficiently on mobile. Problem is people either don't know how to or don't care to optimize their games performance.

      • whynotminot a day ago

        Kind of by definition indies don’t have the resources to optimize their games as much as a major studio.

        • Rohansi a day ago

          Sure, they're more limited but Unity actually has very good and accessible profiling tools included. It'd be easy for most developers to get quick wins if they've never optimized their game before.

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  • MetaWhirledPeas 2 days ago

    Man that's 100% on the indie dev. Most people don't buy indie games for cutting-edge graphics. You start pushing the envelope, you get what you get.

    • kbolino 2 days ago

      The Switch was weak when it came out. Decent PCs from that same year can handle most of these games just fine. It's not really the developer's fault when the Switch is the only platform with issues, and they're usually not "pushing the envelope" in any way. The fault here is Nintendo's, they didn't prioritize support for ported games, though admittedly they couldn't really foresee the indie game boom, since it wasn't nearly as big of a deal at the time, especially in Japan.

      First-party Nintendo titles are more or less the only games that actually manage to "push the envelope" on the Switch, and that's because they have the resources and experience to do it. Even then, some games end up constrained compared to the original vision, because the hardware can't handle it no matter how much insider knowledge you have about how it works and how to use it right.

    • koromak 2 days ago

      Most indie devs don't have time and money to optimize. They will make the game primarily for the biggest audience, and then make it somewhat playable for everyone else.

      The closer Switch is to the Steam Deck, the more likely both will be targeted.

    • BobaFloutist 2 days ago

      What a bizarre thing to say. People buy indie games for all sorts of different reasons, and sometimes it's the beautiful art style.

      • filleduchaos 2 days ago

        "Beautiful art style" and "cutting-edge graphics" are nowhere near synonymous. They are orthogonally related at best (and many people would even argue that they are opposing goals).

2muchcoffeeman 2 days ago

Hopefully the Switch as a platform represents the end of the line. SD cards can be up to 2Tb, and that should be enough for anybody ;) So I don’t see why they would need to change up formats again.

piyuv 2 days ago

Early leaks said screen was LCD, hoping for them to be wrong

  • hbn 2 days ago

    They're optimizing for cost so I'd expect LCD. Then they can release an OLED model later down the line and the extra $50 won't seem as big of a deal on top of what we can probably already expect in the price bump from Switch 1.

    • hadlock 2 days ago

      OLED seems like a no brainer for a lifecycle refresh at the ~3-3.5 year mark. Particularly because they've done it before, and Valve very recently proved it's still a viable way to boost sales. Nintendo has had 7 years to prepare for this launch they likely have every mario, zelda, metroid release date pinned to a particular month and year through at least year 5. A display upgrade mid cycle is almost a given.

    • bigstrat2003 a day ago

      Honestly, if it keeps the price down I'm all for it. My switch spends 99% of the time in the dock, because I would far rather play with the pro controller on my big TV than play it in handheld mode. So I find the quality of the screen kinda irrelevant.

      • hbn 20 hours ago

        Me too, I usually upgrade to the latest and greatest with Nintendo systems (specifically if it's an improvement, the "new 3DS" but not like the 2DS for example)

        But I never bought an OLED because I couldn't justify it for the amount I play my Switch handheld (almost never)

  • orloffm a day ago

    I would pay extra 100$ for an LCD. OLED screens' PWM give me headaches. I'm using an iPhone SE because of that.

theLiminator 2 days ago

> Iterating instead of throwing out everything with each new version. There is a part of me that is going to miss the, do weird shit and see what works, Nintendo that brought us some really fun ideas. But a stable Nintendo just being able to continue putting out great games has its advantages.

Yeah, I've always felt that Nintendo being willing to try out cool stuff is something that will be very sad to lose. The Wii, DS, and the Switch have all been very cool consoles. I personally only buy Nintendo consoles, as I feel like everything else eventually gets ported to PC anyways.

FractalHQ 2 days ago

The games are crippled by how archaic and underpowered the hardware is. TOTK is beautiful _despite_ the hardware limiting its true potential, robbing world class studios, and forcing them to cut corners.

It’s indefensible considering how much legendary IP that potato is holding hostage.

  • EA-3167 2 days ago

    The good news is that the best Nintendo platform is also the best mobile platform: The Steam Deck. It plays Nintendo games better than Nintendo consoles do, and as a bonus, it plays everything else.

    • dcrazy 2 days ago

      This is a statement that could only be made by an HN commenter. My wife has to drop into Arch to recover her audio every time she connects her Steam Deck to the TV. This is not a product ready for mass consumption.

      • vehemenz 2 days ago

        Honestly, it's a milquetoast take. The only advantages of the Switch at this point are Nintendo exclusives and better support.

        There are some rough edges with the Steam Deck, but it's a bit odd to frame the Switch as "ready for mass consumption" when it lacks access to Steam, something every other handheld has, and consumers expect in 2025.

    • gjsman-1000 2 days ago

      Have you ever tried to dock a Steam deck to a TV?

      Have you ever tried to use physical media with a Steam deck?

      Have you ever tried to get 5 hours of battery life with a Steam deck?

      Have you ever put a Steam deck in your pocket? (I do have big pockets, but at least with the Switch Lite, it's possible.)

      Nintendo will be just fine. I personally will never use a platform that can kick me out on a whim, or could screw me the moment Gabe Newell gets hit by a bus.

      • cbm-vic-20 2 days ago

        I have docked my Steam Deck to a TV. I have also used physical media with a Steam Deck. The USB port lets you do both of these things. I also just plug it into my laptop dock to play more desktop-oriented games.

        The Deck works for me since I rarely play for more than a couple of hours in a stretch (so I don't need 5 hours of battery life), and I don't need to stick it in a pocket. It's "just a PC", so you can still play non-Steam games on it if you need to avoid the Steam ecosystem for some reason. Its direct competitors (Asus/ROG Ally and the Lenovo Legion and others) show there's a market for this type of device.

        The Switch satisfies the needs for a lot of people people; great! Good ideas will cross-feed with those in the handheld PC gaming device realm.

      • epicide 2 days ago

        > Have you ever tried to dock a Steam deck to a TV?

        Yep, works great with non-proprietary docks vs even using a 3rd party dock on Switch has led to bricked units.

        > Have you ever tried to use physical media with a Steam deck?

        I haven't tried, but I'd be surprised if plugging in a USB optical drive wouldn't work. That'd be pretty silly though, but so are some of the Switch physical releases when the bulk of some games isn't actually on the cartridge.

        I think the better thing to look at is DRM instead of specific transmission format. Steam itself is a grey area for DRM (some games are DRM-free IIRC), but you can also use things like Lutris... or generally whatever you'd like. Takes a bit of tinkering, sure, but a whole lot less tinkering than getting anything unofficial to run on a Switch.

        > Have you ever tried to get 5 hours of battery life with a Steam deck?

        Yep, works great. I'll still give the point to Nintendo because they prioritize battery life so much more, but if you aren't running the SD at full tilt with a large 3D game, it can get decent battery life.

        > Have you ever put a Steam deck in your pocket? (I do have big pockets, but at least with the Switch Lite, it's possible.)

        I would love a Steam Deck Lite or something. That's probably the biggest reason I keep my Switch Lite: it's easy to just toss in a bag on a whim while the SD (and other Switches) require planning to actually use them.

        > Nintendo will be just fine.

        Yup. They're probably still sitting on piles of cash from the DS and now Switch. People were saying Nintendo was doomed when the Wii U did poorly, but others at the time rightly pointed out that they've probably got enough runway to have a few more total flops of consoles.

        > I personally will never use a platform that can kick me out on a whim, or could screw me the moment Gabe Newell gets hit by a bus.

        Losing Newell is a valid concern (again, for Steam as a platform), but Nintendo is certainly an interesting choice to say they won't kick you out on a whim, given their track record of bans, lawsuits, and just being particularly litigious.

      • Rohansi 2 days ago

        The Steam Deck is just a PC - nothing is locked down. You could install whatever OS you'd want to replace SteamOS, or you could buy your games somewhere other than Steam and just use SteamOS as a launcher.

      • strix_varius a day ago

        > I personally will never use a platform that can kick me out on a whim, or could screw me the moment Gabe Newell gets hit by a bus.

        This is a very strange take for someone arguing for locking into Nintendo's most-recent ecosystem (where you're generously allowed to re-buy some of the games you already own from previous generations) over an open, linux-based hardware platform that connects to steam.

      • robertlagrant 2 days ago

        > I do have big pockets, but at least with the Switch Lite, it's possible.

        Can you dock a Switch Lite with a TV?

      • Johanx64 2 days ago

        >I personally will never use a platform that can kick me out on a whim, or could screw me the moment Gabe Newell gets hit by a bus.

        Dude, you have to rebuy all the games you've already bought and already own every odd generation. Imagine paying for NES and SNES games, Wii and Wii U games and other old garbage you already own? That's Nintendo.

        On steam you have absolutely massive library dating back almost 20 years by this point, and it comes with you every time you buy a new device, whatever it might be a PC, laptop or SteamDeck.

        Yes, steamdeck is pretty large and bulky, but you can get 5 hours battery life on non-demanding indie titles (ie. Hades on the updated deck OLED models)

        Yes, you can dock a Steamdeck to a TV easily.

        It's all around better, completely open device, minus the size (and battery life in demanding AAA titles switch can't dream of running anyway)

      • EA-3167 2 days ago

        I didn't mean that Nintendo was in trouble, I just meant what I said: the best way to play Nintendo's games isn't on Nintendo platforms. For me, I'm not going to be playing games away from the ability to plug in or dock for 5 hours. I don't put expensive electronics in my pocket, and yeah I've docked my Deck to a TV... it's great. As for physical media, why would I want to use that?

        But sure, if you hate Steam on principle then obviously it isn't for you. In my 19 years of using steam I've never had any problems though, and I suspect that's true for most people.

      • bigstrat2003 a day ago

        > Have you ever put a Steam deck in your pocket?

        I mean, there's no fucking way you could fit a regular Switch into your pocket. I don't care how big your pockets are. So that doesn't really seem like a fair criticism.

        One of the things I find sad about the Switch is in fact that Nintendo seems to think it fulfills the same niche that their portable systems did, but it doesn't even come close. I can fit my 3DS (XL or not) into a pocket very comfortably, not so with my Switch.

wslh 2 days ago

> I am curious about the specs, but honestly don't care much.

The specs seems to be leaked here <https://thegamepost.com/nintendo-switch-2-full-specs-appears...>

TL;DR

- CPU: Arm Cortex-A78C 8 cores Unknown L1/L2/L3 cache sizes

- GPU: Nvidia T239 Ampere 1 Graphics Processing Cluster (GPC) 12 Streaming Multiprocessors (SM) 1534 CUDA cores 6 Texture Processing Clusters (TPC) 48 Gen 3 Tensor cores 2 RTX ray-tracing cores

- RAM: 12 GB LPDDR5

  • whynotminot 2 days ago

    Only 2 ray-tracing cores makes you wonder why they’d even bother.

    Any actual game devs wanna chime in on whether that’s enough to actually do any ray tracing?

    • enragedcacti 2 days ago

      That spec seems fishy given both Ampere and Ada both have 1 RT core in each SM. 12 RT cores would make much more sense. The 1534 Cuda cores is also weird since 128x12 would be 1536. ALSO the leak says "Nvidia T239 Ampere (RTX 20 Series)" but Ampere debuted in the RTX 30 Series.

    • gjsman-1000 2 days ago

      The leaks are a little inconsistent on this one.

      On one hand, the base architecture is Ampere, but it's been repeatedly rumored that there are various backports from Lovelace. It's a weird mixture of the two, alone with some unique parts never seen elsewhere (a file decompression engine that accelerates LZMA, according to kernel commits).

      It's hard to say then how powerful these raytracing cores are, or how many are even necessary for simple but beautiful effects. It's also worth remembering that the Switch bakes the graphics drivers into the game itself, uses data structures and shaders more native to the GPU without compilation, and has a custom low level graphics API called NVN (and NVN2), so performance is not necessarily linear compared to a PC.

Natsu 2 days ago

> Iterating instead of throwing out everything with each new version.

I sort of feel like they were trying to fight emulation with a lot of their moves, doing things that were challenging to emulate, like the 3D stuff, or unusual hardware, etc.

  • BrawnyBadger53 2 days ago

    Unfortunately for them, they are subject to the most interest from emulation devs by far.