Comment by buster
Comment by buster 2 days ago
To me, Nintendo is more about gameplay then graphics and i hope it stays that way.
Comment by buster 2 days ago
To me, Nintendo is more about gameplay then graphics and i hope it stays that way.
I agree with you, but in some newer games it just doesn't make sense to me.
They want good graphics but the Switch can't handle them, but they still try to make them.
For example, Pokemon Scarlet & Violet.
Gameplay and the game design for me personally is really great, but I can't stand the graphics. I would rather play on worse graphics just to not have constant frame drops and in some parts of the game N64 graphics and in some 4K ones.
Scarlet/Violet look atrocious even next to other Switch Pokemon games. The art direction wasn't great, and it was a really poor game technically.
https://www.eurogamer.net/digitalfoundry-2022-pokemon-scarle...
Can't find it right now, but someone did some side by side comparisons of Scarlet/Violet next to similar Breath of the Wild scenes, and it's night and day.
Exactly. If you want to be dazzled with AAA titles running at 120Hz/60fps/4k then there are plenty of ways to spend your money. Frankly that segment of the industry feels like a treadmill of never ending upgrades for the same basic game.
My whole family shares and island in animal crossing, firing up some arcade brawlers on the couch. We’ve been playing the hell out of our switch for years and never once have we complained that it’s not flashy enough.
My main issue with the art style is that it's very flat, with large areas of a single, solid color, when more shading would add a sense of nuance and depth. A character's face, body, or hair will have a single light color, and a single dark color. This isn't about 4k, 120Hz, or huge polygon count, it's about basic shading to convey that things are 3d.
I've played mostly 20+ year old games for years, and don't own a gaming machine or high-end console. I'm into Doom from the 90s, OpenTTD, and Morrowind. But TotK should have been better, in my opinion. The art style just isn't my cup of tea.
Is sharing an island possible to do across multiple Switches?
I would say gameplay and art style instead of what the rest of the industry calls graphics (polygon count basically).
Nearly all Nintendo (game freak is not technically Nintendo) games look beautiful thanks to having a great art style instead of just focusing on higher polygon count.