Comment by tshaddox
> what the rest of the industry calls graphics (polygon count basically)
IMO the focus of cutting edge triple-A graphics is physically based rendering.
> what the rest of the industry calls graphics (polygon count basically)
IMO the focus of cutting edge triple-A graphics is physically based rendering.
“Physically based rendering” does not mean “photorealistic rendering.” After all, PBR was pioneered by Disney for use in their animated films. I would be surprised if Mario Odyssey doesn’t use PBR.