Comment by danudey

Comment by danudey 2 days ago

26 replies

I saw an interesting analysis years ago about whether or not the most powerful console 'won' in each generation (i.e. whether or not being the most powerful console of your generation leads to success).

Generally speaking, no, it doesn't actually affect things, and in several cases (e.g. the Game Boy, the Wii, and the Switch come to mind) the objectively 'worse' console (from a tech perspective) was more successful by a country mile.

basfo 2 days ago

It's interesting how many people see the Switch as being in its own category rather than acknowledging it as the winner of this console generation (which I completely agree it is).

Most people think the “console” battle is between PlayStation and Xbox, and that PlayStation is the winner.

This is probably a big win for PlayStation’s marketing team.

  • spokaneplumb 2 days ago

    I kinda think that way when buying. The Nintendo console is the Nintendo console. If you want what they do, you're buying it. The other two are where the competition is and where there's a decision of which one, not buy this single product or don't. They're much closer to being interchangeable than the Switch is with either of them.

    • jonwinstanley a day ago

      This plays out in ownership too, I know a small number of people with all 3 but a lot that have a Switch plus 1 of either a PS5 or an Xbox

  • runevault 2 days ago

    Personally I'd say both are true. They won the generation, but they did so by not bothering to fight directly with Playstation and Xbox. By basically ignoring them and having a distinct identity they won.

    • dmonitor 2 days ago

      This framing only highlights either

      A. Sony has an amazing marketing strategy where they can paint their #1 competitor as not even a competitor.

      B. Xbox has a terrible product direction, where they are trying (failing) to beat Sony at being Sony instead of looking at the gaming industry and trying to create a product people want.

      • runevault 2 days ago

        I wouldn't say A because Nintendo hasn't bothered trying to compete with them. If they bothered and Sony still managed to be considered a separate category I would agree, but Nintendo appears to not care about them.

        However I do think B is true. The only time they were able to go toe to toe with Sony was most of the 360 era when Sony got cocky and built a machine that was too complicated to work with relative to the value developers got out of that effort. Once Sony stopped doing that they've dominated Xbox (mind you the whiff on being too early proclaiming the digital era made it far far worse).

      • kridsdale1 2 days ago

        Regarding B, the Xbox has always primarily been a strategy to put the Windows kernel in to every living room.

        From there, it’s made sense that they would use pc-tier components rather than phone-tier as Nintendo is on.

      • Neonlicht a day ago

        How is the Switch a competitor when it doesn't even play most games that you can find on Playstation or Steam?

        I think Nintendo is- respectfully- in their own lane.

  • MYEUHD a day ago

    Due to the switch's low processing power, it can't run many AAA titles (for example Red Dead Redemption 2, Cyberpunk 2077, Call of Duty games etc.)

    That's why it's considered its own category.

    • basfo 16 hours ago

      Well, that's because this console has different hardware than the others, with it's own pros and cons. And that has happened in every console generation.

      Nobody would say the Sega Saturn wasn’t a console because it couldn’t run Crash Bandicoot, or that the N64 wasn’t a console because it couldn’t run Final Fantasy VII.

      The Switch may not run certain titles, but it can run other AAA, like DOOM, Mortal Kombat, No Man’s Sky, The Witcher 3 and more. Sure, those games may run better on more powerful hardware, but that hardware isn’t portable. That doesn’t make the Switch any less of a console.

      Most AA and indie games are available on all platforms, and all the reeeeally popular ones like Minecraft, Roblox, Fortnite, Rocket League, etc.

      Easily 80% or more of the catalog is the same across all consoles.

      So why we define what a console is by those games that aren’t on the Switch’s catalog?

      All 3 consoles are doing the same, they sell a closed hardware/software solution with access to a propetary storefront where they sell you games, the same games mostly. Their marketing may be directed to different demographics but at the end they all do the same and compete for the same market.

    • derefr a day ago

      I find it interesting that we don’t see more “officially-licensed demakes” of AAA games being released for devices (the Switch; phones; old PCs) that can’t play the AAA version. It used to be very common (with e.g. SNES games getting simultaneous GB reinterpretations released with them.) But the only thing I can think of that did it in recent memory is Final Fantasy 15.

      • jmcgough a day ago

        Games used to take way less money and time to create, so it was viable to make 3-4 different versions of the same game for different platforms.

        • derefr 16 hours ago

          But if you demake a game hard enough (i.e. really clamp down on the asset details, by using intentionally-stylized art rather than lower-quality realistic art, etc) then it doesn't need to take so much time and money to create the port. It can be a bounded added marginal cost.

          Also, there are things a modern "parallel demake" (like FFXV Pocket Edition) can do to reuse certain types of assets from its AAA sibling, that in the previous era would have required remaking those assets from scratch. So a modern demake can actually be cheaper to produce in some ways.

          For examples:

          • You can just copy-and-paste the script and associated audio assets straight over, as anything can play audio clips.

          • You can also copy over all the animation "choreography" scripting for NPCs and cinematics, with the particular named animation cues just mapping to different actual animations for the simplified models.

          • Depending on how your AAA game models environments, you might even be able to export the abstract "level data" (what type of terrain goes where; basic geometry and material-type for meshes of buildings; placement of things like furniture and other large freestanding decor objects) from your AAA game engine, and then import it directly into your demake's game engine. (You'll then still need to run over everything to add new decor and details, make sure nothing is clipping, etc — but this is still a major speed-up.) IIRC this is how the recent third-party-implemented Pokemon titles [Let's Go Pikachu/Eevee and BD/SP] were implemented — they started with direct dumps and imports of the original games' level data into their engine.

      • griomnib a day ago

        There are some, like DOOM, but it’s not a lot. If Switch 2 can pull off PlayStation 4 quality I bet there’d be a bonanza of ports and some good money made.

  • mrandish a day ago

    > This is probably a big win for PlayStation’s marketing team.

    I don't have any current Gen console (nor have I played one) but as a long-time tech market "interested observer" my understanding is that XBox had a bit less raw power last Gen and tried correcting this Gen and succeeded in having a bit more raw power than PS5. However, it apparently didn't matter to the market. So it seems to be another example like Betamax vs VHS, where the product with somewhat better technology didn't win because consumers found other factors more important. In modern game consoles, I assume those factors would be some mix of exclusive titles, compatibility with existing previous gen game libraries, marketing+brand perception and, more recently, the console's subscription game service.

    It's interesting that Microsoft apparently didn't internalize this lesson, since Nintendo has been remained competitive for ~20 years by combining significantly weaker hardware with high-quality franchise games plus a clever differentiating factor (novel interaction (Wii) or portability (Switch). Of course, it would be wrong to conclude "CPU/GPU power doesn't matter" because it's more complex than comparing mips, flops, rops, etc. It also depends on how much, and how well, developers and game engines optimize for a platform's hardware.

    Microsoft definitely learned their lesson about high-quality franchise games with their recent (and very costly) acquisition spree including Call of Duty. Although, to get anti-trust approval it can't be platform exclusive for at least a decade. I'm wondering if MSFT's claims that they're happy to be a games software company selling on all platforms may actually be true. If so, it may not bode well for the future of the XBox hardware business - which would be sad because more competition is generally better for consumers.

    • astrospective a day ago

      Part of the issue is Xbox segmented the market with the less powerful Series S and put constraints on releases needing to have feature parity between the two, quite a few devs have had issues with. It delayed Baldur’s Gate 3 for months until MS waived off the split screen co-op. Seems bizarre to chase power at hard and then make it harder for your devs to develop to it.

      https://www.techradar.com/gaming/is-the-xbox-series-s-holdin...

      • mrandish a day ago

        I agree that the XBox senior leadership has made a series of critical strategic mistakes going back over a decade which have nerfed the otherwise generally quite good hardware, software, game and online service execution. Just with XBox One the long string of gaffes and fatal errors was... impressive.

        * Going all-in on bundling the Kinect, a very costly depth camera interface peripheral, with every XBox.

        * Committing to making XBox an "all-in-one entertainment system" by building in an expensive HDMI input capability to enable being an electronic program guide, digital video recorder, Blu-ray disc player, streaming TV service and music service. The Kinect camera peripheral also had a built-in IR blaster to control all your other living room devices.

        * Announcing pervasive DRM that would tie game discs to the user's account, prevent reselling or lending game discs.

        * Aggressively pre-announcing no backward compatibility with previous XBox games. A senior XBox exec apparently told the media (on the record), "If you're backwards compatible, you're backward."

        While the last two mistakes were walked back before the console even shipped, building in & bundling costly hardware couldn't be walked back. Nor could the significant investment in developing operating system and application software to support electronic program guide, IR control, video streaming and recording. These large hardware and software investments certainly came at the cost of investing as much in hardware and software to better render games, play games and support game development. You can kind of understand why MSFT thought each of these things would be good for MSFT strategically, but they were all tone deaf in terms of what their market wanted and fatal distractions from the main business of being a good game console.

        I hope someday a definitive case study will be written giving insight into how otherwise smart, experienced executives can make so many catastrophic strategic errors over such a long period of time.

    • maxhasbeenused a day ago

      I'd say your observation on hardware and software is quite accurate, except I don't agree PS is the one that's winning.

      PS is suffering from decreasing fan loyalty due to the not-that-good subscription service and not-that-exclusive game titles. Also, their pace of new hardware seems to be off considering the half-dead PS VR2 or that streaming handheld thing. The way I see it, the subscription service is supposed to be a counterpart to MS's game pass or XGP; the handheld thing is most likely to be a compromise from current gen (PS5) performance and NS's pressure. But don't forget their legacy from previous generations, they have *the most* experiences in developing and publishing 3A titles, which is why PS is still my most played consoles.

      On the other hand MS had the issue of XSS dragging XSX down (as mentioned above by others), and their hardware sales seems to be losing momentum due to "If I can play it on Windows why would I need a XBOX". But from their past doings I think MS is always on the chasing of "Combining their all platforms together". While Windows Phone might turn out to be a failure, XGP actually did succeed, thanks to the huge user base they have on Windows.

      Whereas NS has the exclusive advantage of their cartoonish/pixelated artstyle. This alone, in my opinion, saves them a ton of money. Not saying the artstyle is worse than realistic ones, but the development cost is indeed much much lower. Not to mention it requires much less computing power to render, resulting in cheaper hardware products. Their console can't run 3A, but that is actually a smaller downside than some may think. Because cartoonish/pixelated game and smaller indie game is a huge market.

      So... Though the 3 manufacturers are competing in the same game console market, they each found a smaller but more suitable target market for themselves. If there has to be a "winner", profit-wise, it should be NS undoubtedly. Just look at their hardware upgrade cycle and console/game sales/profit.

      • mrandish a day ago

        I agree. Sony isn't winning the console market. In terms of both unit sales and combined hardware/software profitability, I think it's pretty clear Nintendo is doing best. Although, Sony might possibly net more total revenue due to higher priced hardware, from a Return on Capital perspective Nintendo is doing better.

        I think Sony probably feels they are doing okay, although they think they should be doing better than they are. It's Microsoft's XBox business that I think is in long-term trouble. While they may be profitable at the moment (I don't follow it closely enough to know), the brand and forward trends aren't looking good. To me, the massive acquisition spree buying leading game companies was a very risky 'bet all the marbles' kind of move. It was so expensive that to justify it, they not only have to win but win big. It's a huge bet on making their Game Pass service not only grow but increasingly profitable. And it has to win PC gamers and console gamers with a unified service. Maybe it'll work but the high costs and constraints limit the number of ways they can win while the number of ways to lose remains vast.

  • dkkergoog 2 days ago

    Software, it can't be compared because of a unique catalogue. How would switch sales be impacted if Zelda was on the ps or Xbox?

  • red-iron-pine 2 days ago

    This is probably a big, major effort by PlayStation’s marketing team to get people to think that

horrible-hilde 19 hours ago

Competition isn’t the secret sauce we pretend it is. There is power in non-competing and doing your own thing as well. You just have to know when to use either strategy.