Comment by MYEUHD

Comment by MYEUHD 2 days ago

5 replies

Due to the switch's low processing power, it can't run many AAA titles (for example Red Dead Redemption 2, Cyberpunk 2077, Call of Duty games etc.)

That's why it's considered its own category.

basfo a day ago

Well, that's because this console has different hardware than the others, with it's own pros and cons. And that has happened in every console generation.

Nobody would say the Sega Saturn wasn’t a console because it couldn’t run Crash Bandicoot, or that the N64 wasn’t a console because it couldn’t run Final Fantasy VII.

The Switch may not run certain titles, but it can run other AAA, like DOOM, Mortal Kombat, No Man’s Sky, The Witcher 3 and more. Sure, those games may run better on more powerful hardware, but that hardware isn’t portable. That doesn’t make the Switch any less of a console.

Most AA and indie games are available on all platforms, and all the reeeeally popular ones like Minecraft, Roblox, Fortnite, Rocket League, etc.

Easily 80% or more of the catalog is the same across all consoles.

So why we define what a console is by those games that aren’t on the Switch’s catalog?

All 3 consoles are doing the same, they sell a closed hardware/software solution with access to a propetary storefront where they sell you games, the same games mostly. Their marketing may be directed to different demographics but at the end they all do the same and compete for the same market.

derefr 2 days ago

I find it interesting that we don’t see more “officially-licensed demakes” of AAA games being released for devices (the Switch; phones; old PCs) that can’t play the AAA version. It used to be very common (with e.g. SNES games getting simultaneous GB reinterpretations released with them.) But the only thing I can think of that did it in recent memory is Final Fantasy 15.

  • jmcgough a day ago

    Games used to take way less money and time to create, so it was viable to make 3-4 different versions of the same game for different platforms.

    • derefr a day ago

      But if you demake a game hard enough (i.e. really clamp down on the asset details, by using intentionally-stylized art rather than lower-quality realistic art, etc) then it doesn't need to take so much time and money to create the port. It can be a bounded added marginal cost.

      Also, there are things a modern "parallel demake" (like FFXV Pocket Edition) can do to reuse certain types of assets from its AAA sibling, that in the previous era would have required remaking those assets from scratch. So a modern demake can actually be cheaper to produce in some ways.

      For examples:

      • You can just copy-and-paste the script and associated audio assets straight over, as anything can play audio clips.

      • You can also copy over all the animation "choreography" scripting for NPCs and cinematics, with the particular named animation cues just mapping to different actual animations for the simplified models.

      • Depending on how your AAA game models environments, you might even be able to export the abstract "level data" (what type of terrain goes where; basic geometry and material-type for meshes of buildings; placement of things like furniture and other large freestanding decor objects) from your AAA game engine, and then import it directly into your demake's game engine. (You'll then still need to run over everything to add new decor and details, make sure nothing is clipping, etc — but this is still a major speed-up.) IIRC this is how the recent third-party-implemented Pokemon titles [Let's Go Pikachu/Eevee and BD/SP] were implemented — they started with direct dumps and imports of the original games' level data into their engine.

  • griomnib a day ago

    There are some, like DOOM, but it’s not a lot. If Switch 2 can pull off PlayStation 4 quality I bet there’d be a bonanza of ports and some good money made.