Comment by pjmlp
Comment by pjmlp 10 months ago
No surprise here, given the extent HLSL is already the de facto shading language for Vulkan.
Khronos already mentioned in a couple of conferences that there will be no further work improving GLSL, and given DirectX weight in the industry, HLSL kind of took over.
Additionally for the NVidia fans, it might be that Slang also gets a place in the Vulkan ecosystem, discussions are ongoing, as revealed on SIGGRAPH sessions.
My understanding was that dxc lacked support for compiling various HLSL features to SPIR-V (hence SM7 now), so there are still a bunch of Vulkan-focused projects like Godot which only support GLSL.
But yes, the games industry has been almost entirely HLSL since forever, and this is going to help remove the final obstacles.