Comment by pjmlp
Comment by pjmlp 6 hours ago
No surprise here, given the extent HLSL is already the de facto shading language for Vulkan.
Khronos already mentioned in a couple of conferences that there will be no further work improving GLSL, and given DirectX weight in the industry, HLSL kind of took over.
Additionally for the NVidia fans, it might be that Slang also gets a place in the Vulkan ecosystem, discussions are ongoing, as revealed on SIGGRAPH sessions.
> Khronos already mentioned in a couple of conferences that there will be no further work improving GLSL
Unfortunately, HLSL isn’t an open standard like GLSL. Is it Khronos's intention to focus solely on SPIR-V moving forward, leaving the choice of higher-level shader languages up to application developers?