Comment by Simran-B
Comment by Simran-B 10 months ago
What about WGSL though, the shader language of WebGPU? WebGPU is kind of Vulkan lite, but unlike with Vulkan, Apple is on board and actually the reason why WGSL exists as yet another shading language.
What about it? Nobody wanted WGSL, it's just an artifact of having to appease Apple during WebGPUs development as you say. I don't see why it would be adopted for anything else.
The old WebGPU meeting notes have some choice quotes from (IIRC) Unity and Adobe engineers literally begging the committee not to invent a new shader language.