Comment by troupo
> it's just an artifact of having to appease Apple during WebGPUs development
To appease Google most likely. WebGPU is based on original work by Apple and Mozilla which based it on Metal.
I doubt Apple would be against whatever Metal uses for its shader language.
The choice was between using or adapting SPIR-V, which is what basically everyone doing multi-platform development wanted, or using anything else and pissing everyone off by making them support another shader language. Apple stonewalled using SPIR-V or any other Khronos IP on unspecified legal grounds so they effectively forced the decision to roll a new shader langage, post-hoc rationalizations were given (e.g. human readable formats being more in the spirit of the web despite WebAssembly already existing at that point) but the technical merits were irrelevant when one of the biggest stakeholders was never ever going to accept the alternative for non-technical reasons.
https://docs.google.com/document/d/1F6ns6I3zs-2JL_dT9hOkX_25...
Apple is not comfortable working under Khronos IP framework, because of dispute between Apple Legal & Khronos which is private. Can’t talk about the substance of this dispute. Can’t make any statement for Apple to agree to Khronos IP framework. So we’re discussing, what if we don’t fork? We can’t say whether we’re (Apple) happy with that.