Comment by TillE

Comment by TillE 6 hours ago

1 reply

My understanding was that dxc lacked support for compiling various HLSL features to SPIR-V (hence SM7 now), so there are still a bunch of Vulkan-focused projects like Godot which only support GLSL.

But yes, the games industry has been almost entirely HLSL since forever, and this is going to help remove the final obstacles.

minraws an hour ago

Yep, especially DXC HLSL to SPIRV was a big issue when it came to supporting new features from Vulkan.

Though I would still like to see if slang can succeed and I am always a bit afraid of Microsoft just dropping the ball somewhere.