Comment by jsheard
In theory if DirectX games start passing shaders to the driver in SPIR-V, the same format Vulkan uses, then yes it should make Protons job easier. Translating the current DXIL format to SPIR-V is apparently non-trivial to say the least:
https://themaister.net/blog/2021/09/05/my-personal-hell-of-t...
https://themaister.net/blog/2021/10/03/my-personal-hell-of-t...
https://themaister.net/blog/2021/11/07/my-personal-hell-of-t...
https://themaister.net/blog/2022/04/11/my-personal-hell-of-t...
https://themaister.net/blog/2022/04/24/my-personal-hell-of-t...
Maybe. Maybe not; it could well be an incompatible flavour of SPIR-V.