Comment by hgs3

Comment by hgs3 10 months ago

2 replies

> Khronos already mentioned in a couple of conferences that there will be no further work improving GLSL

Unfortunately, HLSL isn’t an open standard like GLSL. Is it Khronos's intention to focus solely on SPIR-V moving forward, leaving the choice of higher-level shader languages up to application developers?

ferbivore 10 months ago

There's likely to be very little funding for GLSL moving forward, and I would expect no major spec updates ever again, but vendors will probably keep publishing extensions for new GPU features and fixing things up. GLSL still has a fairly large user base. Whether SPIR-V is going to be the only Khronos shading language (or whatever you want to call it) moving forward, that's hard to say. Nvidia is pushing for Slang as a Khronos standard at the moment. Not sure if anyone's biting.

pjmlp 10 months ago

Yes, they officially stated at Vulkanised, SIGGRAPH among other places, that there is no budget for GLSL improvements, and also they aren't programming language experts anyway.

It is up to the community to come up with alternative, and the game development community is mostly HLSL.