Comment by ylee
Comment by ylee 6 days ago
I played the Linux version the article mentions while at Goldman Sachs; a colleague on the Red Hat coverage team gave me a boxed copy of Corel Linux including the game. The port ran very well on my Red Hat Linux box at home.
In retrospect it was part of a brief flurry of Linux ports of major games. I also got to play Return to Castle Wolfenstein and Neverwinter Nights; in both cases the publishers made Linux clients available for download that use the retail version's assets. Despite the valiant efforts of Wine and related projects, the world would have to wait 15 more years before Proton leveraged Wine technology to bring quasi-native games to Linux, and 20 years before Steam Deck made it the norm or close to it.
That reminds me of 1999, where I threw a party to help my friends modify their Celeron 300A CPUs so they could run dual-socket. My dual 300A running at 450MHz would run Starcraft under WINE faster than Windows could run it because at the time Windows couldn't do multi-core. Under Linux one processor would run the graphics (in X) and the other would run the game mechanics, and it would blaze.