Comment by cyberax

Comment by cyberax 5 days ago

3 replies

> Microsoft controls Windows and DirectX, Valve only gets to play until Windows landlord allows it.

DirectX has to stay reasonably close to Vulkan. And Vulkan is not an afterthought for graphics card manufacturers, quite unlike OpenGL of yore.

And Win32 (sans Vulkan/DX) is mostly feature-complete for gaming purposes. Manufacturers can just target the current state of Win32 for a decade more, if not even longer.

pjmlp 5 days ago

It certainly is, in what concerns NVidia, they keep innovating first with Microsoft on DirectX, and then eventually come up with Vulkan extensions.

Last example, AI shaders announced at CEBIT.

Vulkan has turned into the same extension spaghetti as OpenGL.

  • cyberax 5 days ago

    > It certainly is, in what concerns NVidia, they keep innovating first with Microsoft on DirectX, and then eventually come up with Vulkan extensions.

    I don't get that impression. I can't remember the last significant feature that was present in DX first, and not immediately or shortly available in Vulkan.

  • wqaatwt 5 days ago

    So any more “native” alternative to Proton would do even worse because at least not it’s at least keep Linux in sync with the real world?