Comment by pjmlp
It certainly is, in what concerns NVidia, they keep innovating first with Microsoft on DirectX, and then eventually come up with Vulkan extensions.
Last example, AI shaders announced at CEBIT.
Vulkan has turned into the same extension spaghetti as OpenGL.
> It certainly is, in what concerns NVidia, they keep innovating first with Microsoft on DirectX, and then eventually come up with Vulkan extensions.
I don't get that impression. I can't remember the last significant feature that was present in DX first, and not immediately or shortly available in Vulkan.