Understanding Memory Management, Part 1: C
(educatedguesswork.org)229 points by ekr____ 5 days ago
229 points by ekr____ 5 days ago
I feel like this comment is misleading because it gives the impression that the code in the article is wrong or unsafe, whereas I think it's actually fine? In the article, in the case when `tmp == NULL` (in your notation) the author aborts the program. This means there's no memory leak or unsafety. I agree that one can do better of course.
You're confusing the code with the program it compiles to. The program is fine, okay. But the code is only "fine" or "safe" if you view it as the final snapshot of whatever it's going to be. If you understand that the code also influences how it's going to evolve in the future (and which code doesn't?) then no, it's not fine or safe. It's brittle and making future changes more dangerous.
Really, there's no excuse whatsoever for not having a separate function that takes the pointer by reference & performs the reallocation and potential termination inside itself, and using that instead of calling realloc directly.
This is an article introducing people to memory management, targeted at beginners. The code snippets are there to illustrate the ideas. The author made the correct pedagogical decision to prioritize readability over optimal handling of an OOM edge case that would be confusing to introduce to beginner readers at this early stage.
Talking about "making future changes" seems to be missing the point of what the author is doing. They're not committing code to the Linux kernel. They're writing a beginner's article about memory management.
I was looking for a place to hang this comment and here's as good as any: the right way to handle this problem in most C code is to rig malloc, realloc, and strdup up to explode when they'd return NULL. Proper error handling of a true out-of-memory condition is pretty treacherous, so most of the manual error handling stuff you see on things like realloc and malloc are really just performative. In an application setting like this --- not, like, the world's most popular TLS library or something --- aborting automatically on an allocation failure is totally reasonable.
Since that's essentially what EKR is doing here (albeit manually), I don't think this observation about losing the original `lines` pointer is all that meaningful.
After using this malloc-auto-abort() style for many many years, I've come to believe that if only for the better error handling properties, manual memory management should primarily be done via explicit up front arena allocation using OS API's like mmap/VirtualAlloc, then a bump allocator within the arena.
It helps in the vast amount of cases where sensible memory bounds are known or can be inferred, and it means that all system memory allocation errors* can be dealt with up front with proper error handling (including perhaps running in a more restrictive mode with less memory), and then all application memory allocation errors (running out of space in the arena) can be auto-abort() as before (and be treated as bugs). The other huge benefit is that there is no free() logic for incremental allocations within the arena, you just munmap/VirtualFree the arena in its entirety when done.
Of course, there are cases where there are no sensible memory bounds (in space or perhaps in time) and where this method is not appropriate without significant modification.
*modulo Linux's overcommit... which is a huge caveat
I feel like the prospect of using arenas and pools is further evidence that malloc and realloc should abort on failure, because you're right: if you're using an arena, you've not only taken application-layer control over allocation, but you've also implicitly segregated out a range of allocations for which you presumably have a strategy for exhaustion. The problem with malloc is that it's effectively the system allocator, which means the whole runtime is compromised when it fails. Yes: if you want to manually manage allocation failures, do it by using a pool or arena allocator on top of malloc.
Yes, fundamentally my point is that it's pretty much always useful to separate OS allocation from application-level "allocation" (more like consumption of allocated memory than true allocation), and, that application-level "allocation" should always auto-abort() or at least provide a trivially easy way to auto-abort().
So I agree, given malloc and friends are a combination of OS and application-level allocators, they should auto-abort(). I don't focus on malloc and friends though, because I'm not a fan of using the Rube Goldberg machine of "general purpose" allocators in most non-trivial situations. They're complicated hierarchies of size-based pools, and free lists, and locks, and on and on.
Taking into account how thoroughly you explain all the intricate details of memory handling it's strange that in the example you haven't clearly commented on the fact of oversimplification of handling unsuccessful allocation (leading to the potentially risky situation).
To say that "this is a nice example of how fiddly C memory management is" in the discussion is a bit too little - perhaps intended readers of the article would prefer an explicit warning there, just to be aware that they shouldn't forget to abort the program as you do.
They treat an OOM situation as exceptional and immediately call abort() in case any allocation function returns NULL. The specification of these functions allows you to handle OOM situations gracefully.
> The specification of these functions allows you to handle OOM situations gracefully.
In theory, sure. But vanishingly little software actually deals with OOM gracefully. What do you do? Almost any interaction with the user may result in more memory allocations in turn - which presumably may also fail. It’s hard to even test OOM on modern systems because of OS disk page caching.
Honestly, panicking on OOM is a totally reasonable default for most modern application software. In languages like rust, this behaviour is baked in.
>checking the return of any allocation call
I would say this is pointless on many modern systems unless you also disable overcommit, since otherwise any memory access can result in a crash, which is impossible to check for explicitly.
Author here. Quite so. See footnote 3:https://educatedguesswork.org/posts/memory-management-1/#fn3
"If you know you're going to be doing a lot of reallocation like this, many people will themselves overallocate, for instance by doubling the size of the buffer every time they are asked for more space than is available, thus reducing the number of times they need to actually reallocate. I've avoided this kind of trickery to keep this example simple."
Surely that's only the case if realloc() actually resizes and copies on every call? Which it normally doesn't?
I thought that most implementations of realloc() would often "round up" internally to a larger size allocation, maybe power-of-two, maybe page size, or something? So if you ask for 20 bytes, the internal bookkeeping sets aside 32, or 4096, or whatever. And then if you realloc to 24 bytes, realloc will just note that the new allocation fits in the amount its reserved for you and return the same buffer again with no copying?
Some implementations might round up to encourage reuse:
* memory-checking allocators never do.
* purely-size-based allocators always do.
* extent-based allocators try to, but this easily fails if you're doing two interleaving allocations.
* the mmap fallback does only if allowing the kernel to choose addresses rather than keeping virtual addresses together, unless you happen to be on a kernel that allows not leaving a hole
Given that there's approximately zero overhead to do it right, just do it right (you don't need to store capacity, just compute it deterministically from the size).
If you exit the program (as in the process) you don't need to free anything.
The program abort()s if the reallocation fails. But indeed, for an educational example, it's not good to be too smart.
I believe the test if(!num_lines) is unnecessary, because reallocating a NULL pointer is equivalent to malloc(). This is also a bit "smart", but I think it is also more correct because you don't use the value of one variable (num_lines is 0) to infer the value of another (lines is NULL).
To go further, an opened-ended structure like:
struct
{
unsigned count;
char* lines[];
};
... could also be preferable in practice. But actually writing good C is not the topic of TFA.> I believe the test if(!num_lines) is unnecessary, because reallocating a NULL pointer is equivalent to malloc().
I thought that this behaviour was deprecated in C23, but according to cop reference it is still there[0].
An I thinking of realloc with 0 size or was this actually a thing that was discussed?
Section 7.24.3.7 The realloc function
https://open-std.org/jtc1/sc22/wg14/www/docs/n3096.pdf
> If ptr is a null pointer, the realloc function behaves like the malloc function for the specified size. Otherwise, if ptr does not match a pointer earlier returned by a memory management function, or if the space has been deallocated by a call to the free or realloc function, or if the size is zero, the behavior is undefined. If memory for the new object is not allocated, the old object is not deallocated and its value is unchanged.
Actually, no. You've just committed one of the cardinal sins of the *alloc()'s, which is: NULL is an acceptable return, so errno != 0 is the only way to tell if things have gone awry.
The proper use of realloc is to check errno always ... because in fact it can return NULL in a case which is not considered an error: lines is not NULL but requested size is zero. This is not considered an error case.
So, in your fix, please replace all checking of tmp == NULL, instead with checking errno != 0. Only then will you have actually fixed the OP's unsafe, incorrect code.
From `malloc(3)`:
Nonportable behavior
The behavior of these functions when the requested size is zero is glibc specific; other implementations may return NULL without setting errno, and portable POSIX programs should tolerate such behavior. See realloc(3p).
POSIX requires memory allocators to set errno upon failure. However, the C standard does not require this, and applications portable to non-POSIX platforms should not assume this.
As someone writing C for POSIX and embedded environments, this clarification is a super helpful.
The example strdup implementation:
char *strdup(const char *str) {
size_t len = strlen(str);
char *retval = malloc(len);
if (!retval) {
return NULL;
}
strcpy(retval, str);
return retval;
}
Has a very common defect. The malloc call does not reserve enough space for the NUL byte required for successful use of strcpy, thus introducing heap corruption.Also, assuming a NULL pointer is bitwise equal to 0 is not portable.
re: the bitwise representation of NULL, evaluating a pointer in a Boolean context has the intended behavior regardless of the internal representation of a null pointer.
See the C FAQ questions 5-3 and 5-10, et al. https://c-faq.com/null/
Thanks for such a detailed article.
In my spare time working with C as a hobby I am usually in "vertical mode" which is different to how I would work (carefully) at work, which is just getting things done end-to-end as fast as possible, not careful at every step that we have no memory errors. So I am just trying to get something working end-to-end so I do not actually worry about memory management when writing C. So I let the operating system handle memory freeing. I am trying to get the algorithm working in my hobby time.
And since I wrote everything in Python or Javascript initially, I am usually porting from Python to C.
If I were using Rust, it would force me to be careful in the same way, due to the borrow checker.
I am curious: we have reference counting and we have Profile guided optimisation.
Could "reference counting" be compiled into a debug/profiled build and then detect which regions of time we free things in before or after (there is a happens before relation with dropping out of scopes that reference counting needs to run) to detect where to insert frees? (We Write timing metadata from the RC build, that encapsulates the happens before relationships)
Then we could recompile with a happens-before relation file that has correlations where things should be freed to be safe.
EDIT: Any discussion about those stack diagrams and alignment should include a link to this wikipedia page;
> which is just getting things done end-to-end as fast as possible, not careful at every step that we have no memory errors.
One horrible but fun thing a former professor of mine pointed out: If your program isn't going to live long, then you never have to deallocate memory. Once it exits, the OS will happily clean it up for you.
This works in C or perhaps lazy GC languages, but for stateful objects where destructors do meaningful work, like in C++, this is dangerous. This is one of the reasons I hate C++ so much: Unintended side effects that you have to trigger.
> Could "reference counting" be compiled into a debug/profiled build and then detect which regions of time we free things in before or after (there is a happens before relation with dropping out of scopes that reference counting needs to run) to detect where to insert frees?
This is what Rust does, kinda.
C++ also does this with "stack" allocated objects - it "frees" (calls destructor and cleans up) when they go out of scope. And in C++, heap allocated data (if you're using a smart pointer) will automatically deallocate when the last reference drops, but this is not done at compile time.
Those are the only two memory management models I'm familiar with enough to comment on.
There is this old chestnut about “null garbage collectors”:
https://devblogs.microsoft.com/oldnewthing/20180228-00/?p=98...
> This sparked an interesting memory for me. I was once working with a customer who was producing on-board software for a missile. In my analysis of the code, I pointed out that they had a number of problems with storage leaks. Imagine my surprise when the customers chief software engineer said "Of course it leaks". He went on to point out that they had calculated the amount of memory the application would leak in the total possible flight time for the missile and then doubled that number. They added this much additional memory to the hardware to "support" the leaks. Since the missile will explode when it hits its target or at the end of its flight, the ultimate in garbage collection is performed without programmer intervention.
Rapid disassembly as GC. Love it.
Have you heard the related story about the patriot missile system?
https://www.cs.unc.edu/~smp/COMP205/LECTURES/ERROR/lec23/nod...
Not a GC issue, but fun software bug.
I'll narrow my scope more explicitly:
close(x) is not memory management - not at the user level. This should be done.
free(p) has no O/S side effects like this in C - this can be not-done if you don't malloc all your memory.
You can get away with not de-allocating program memory, but (as mentioned), that has nothing to do with freeing Os/ kernel / networking resources in C.
Nothing is going to tell you where to put your free() calls to guarantee memory safety (otherwise Rust wouldn't exist).
There are tools that will tell you they're missing, however. Read up on Valgrind and ASAN.
In C, non-global variables go out of scope when the function they are created in ends. So if you malloc() in a fn, free() at the end.
If you're doing everything with globals in a short-running program, let the OS do it if that suits you (makes me feel dirty).
This whole problem doesn't get crazy until your program gets more complicated. Once you have a lot of pointers among objects with different lifetimes. or you decide to add some concurrency (or parallelism), or when you have a lot of cooks in the kitchen.
In the applications you say you are writing, just ask yourself if you're going to use a variable again. If not, and it is using dynamically-allocated memory, free() it.
Don't psych yourself out, it's just C.
And yes, there are ref-counting libraries for C. But I wouldn't want to write my program twice, once to use the ref-counting library in debug mode and another to use malloc/free in release mode. That sounds exhausting for all but the most trivial programs.
> I am curious: we have reference counting and we have Profile guided optimisation. > > Could "reference counting" be compiled into a debug/profiled build and then detect which regions of time we free things in before or after (there is a happens before relation with dropping out of scopes that reference counting needs to run) to detect where to insert frees?
Profile guided optimizations can only gather informations about what's most probable, but they can't give knowledge about things about what will surely happen. For freeing however you most often want that knowledge, because not freeing will result in a memory leak (and freeing too early will result in a use-aftee-free, which you definitely want to avoid so the analysis needs to be conservative!). In the end this can only be an _optimization_ (just like profile guided _optimization_s are just optimizations!) on top of a workflows that is ok with leaking everything.
In C, not all objects need to be their own allocated entity (like they are in other languages). They can be stored in-line within another object, which means the lifetime of that object is necessarily constrained by that of its parent.
You could make every object its own allocated entity, but then you're losing most of the benefits of using C, which is the ability to control memory layout of objects.
In practice C let's you control memory layout just fine. You might need to use __attribute__((packed)), which is technically non standard.
I've written hardware device drivers in pure C where you need need to peek and poke at specific bits on the memory bus. I defined a struct that matched the exact memory layout that the hardware specifies. Then cast an integer to a pointer to that struct type. At which point I could interact with the hardware by directly reading/writing fields if the struct (most of which were not even byte aligned).
It is not quite that simple, as you also have to deal with bypassing the cache, memory barriers, possibly virtual memory, finding the erreta that clarifies the originaly published register address was completely wrong. But I don't think any of that is what people mean when they say "memory layout".
This post caused me to create an account. This C code is not good. Writing C is absolutely harder than Python, but you're making it so much harder than it has to be. Your program is buggy as heck, has very finicky cleanup code, and so on.
Here's a much easier way to write the program:
1. Dump whole file into buffer as one string
2. Find newlines in buffer, replace with NULs. This also let's you find each line and save them in another buffer
3. Sort the buffer of all the lines you found
4. qsort the buffer
5. Print everything
6. Free both buffers
Or, as a C program: https://godbolt.org/z/38nq1MorM
> Dump whole file into buffer as one string
... unless the file is too big to fit into memory?
Memory arenas should be taught to all programmers and become the default method of memory management.
I initially read your username as boehm, and I was like wow, ok, this is a guy who knows his memory. :)
What situations would an arena allocator prove problematic or non-optimal, aside from the many allocations/deallocations scenario?
This is an area I'm very interested in, so any info would be appreciated.
In general, everything allocated within an arena has its lifetime tied to that arena. In lots of situations this is a fine or even desirable property (e.g., a single request context in a server application), but can be a tough restriction to work with in situations where you need fine-grained deallocations and possibly want to reuse freed space. The lifetime property can also be a pain to work with in multithreaded scenarios, where you might have multiple threads needing to access data stored in a single arena. Another situation that comes to mind is large long-lived allocations where you might want to have some manual defragmentation in place for performance reasons.
I agree with you 100%. I think arenas are a much lighter burden for the programmer to reason about than lifetimes & access patterns.
But arenas can have one big drawback, and that is if you do a lot of allocations and deallocations, especially in long-running routines, you can essentially leak memory, because arenas are not usually freed until they are going out of scope. This can vary depending on the language and the implementation, though.
My thought to counteract that though is you could offer a ref-counted arena just for this scenario, but I'm not sure what exactly that would look like (automatic once refs hit 0? offer a purge() function like a GC?). I haven't wrapped my head around the ergonomics yet.
Using abort() every time malloc and kin fail isn't really satisfying anything except the idea that the program should crash before showing incorrect results.
While the document itself is pretty good otherwise, this philosophical failing is a problem. It should give examples of COPING with memory exhaustion, instead of just imploding every time. It should also mention using "ulimit -Sd 6000" or something to lower the limit to force the problems to happen (that one happens to work well with vi).
Memory management is mature when programs that should stay running - notably user programs, system daemons, things where simply restarting will lose precious user data or other important internal data - HANDLE exhaustion, clean up any partially allocated objects, then either inform the user or keep writing data out to files (or something) and freeing memory until allocation starts working again. E.g. Vi informs the user without crashing, like it should.
This general philosophy is one that I've seen degrade enormously over recent years, and a trend we should actively fight against. And this trend has been greatly exacerbated by memory overcommit.
It's a beginners article about memory management. I think it's weird that so many comments here are judging the code snippets as if they're commits to production systems. When writing articles like these there are pedagogical decisions to be made, such as simplifying the examples to make them easier to understand.
> If we just concatenate the values in memory, how do we know where one line ends and the next begins? For instance, maybe the first two names are "jim" and "bob" or maybe it's one person named "jimbob", or even two people named "jimbo" and "b".
Don't we have a newline character? I thought we can read newline as `0xA` in Rust?
This was a great (re)introduction to the fundamentals. Worthy of a bookmark.
Just no.
address = X
length = *X
address = address + 1
while length > 0 {
address = address + 1
print *address
}
Author here. You're quite right that this isn't the thing you would normally do. I'm just trying to help people work through the logic of the system with as few dependencies as possible, hence this (admittedly yucky) piece of pseudocode which isn't really C or Rust or Python or anything...
At least update "length" for the for loop since it would go into an infinite loop the way it is now in any of those languages.
Great post for intermediary programmers, who started programming in Python, and who should now learn what's under the hood to get to the next level of their education. Sometimes (perhaps most of the time), we should ignore the nitty gritty details, but the moment comes where you need to know the "how": either because you need more performance, sort out an issue, or do something that requires low-level action.
There are few sources like this post targeting that intermediate group of people: you get lots of beginner YouTube clips and Web tutorials and on HN you get discussions about borrow checking in Rust versus garbage collection in Go, how to generate the best code for it and who has the best Rope implementation; but little to educate yourself from the beginner level to the level where you can begin to grasp what the second group are talking about, so thanks for this educations piece that fills a gap.
> pedantry over what is proper C code
As soon as I clicked on the link and saw there was C code included, I knew how the comment section was going to go...
thanks for sharing these are core concept to better understand the coding
Avoid as much as you can the C standard lib allocator, go directly to mmap system call with your own allocator if you know you won't use CPU without a MMU.
If you write a library, let the user code install its own allocator.
> go directly to mmap system call
TFA said that, too... IIRC (and based on a quick googling), mmap is for memory-mapping files into the virtual address space. I thought sbrk() was used for low-level adjustment of available memory and malloc was responsible for managing an allocation handed to it by the sbrk() call. Or has that fallen out of fashion since I last did low-level C programming?
What modern OS doesn't have the equivalent of mmap? Just som #ifdefs. I didn't know I'd ever hear "use malloc, because it's portable".
sylware is pretty much right anyway. Try to avoid malloc, or write smaller allocators on top of malloc.
The linker doesn't try to resolve symbols it's already seen while static linking. This doesn't require a weak linkage flag for overriding system library functions since libc is linked at the end by default when static linking or at runtime when dynamic.
"weakly-bound symbol" implies your a using a complex runtime library/binary format (like ELF).
A portable and clean design for a library is to allow to override the internal allocator via the API (often part of the init function call).
Look at vulkan3D which does many things right and doing this very part right. On the other side, you have some parts of the ALSA lib API which still requires to use the C lib free (may be obsolete though).
This isn't proper usage of realloc:
In case it cannot service the reallocation and returns NULL, it will overwrite "lines" with NULL, but the memory that "lines" referred to is still there and needs to be either freed or used.The proper way to call it would be: