Comment by samsquire
Comment by samsquire 2 days ago
Thanks for such a detailed article.
In my spare time working with C as a hobby I am usually in "vertical mode" which is different to how I would work (carefully) at work, which is just getting things done end-to-end as fast as possible, not careful at every step that we have no memory errors. So I am just trying to get something working end-to-end so I do not actually worry about memory management when writing C. So I let the operating system handle memory freeing. I am trying to get the algorithm working in my hobby time.
And since I wrote everything in Python or Javascript initially, I am usually porting from Python to C.
If I were using Rust, it would force me to be careful in the same way, due to the borrow checker.
I am curious: we have reference counting and we have Profile guided optimisation.
Could "reference counting" be compiled into a debug/profiled build and then detect which regions of time we free things in before or after (there is a happens before relation with dropping out of scopes that reference counting needs to run) to detect where to insert frees? (We Write timing metadata from the RC build, that encapsulates the happens before relationships)
Then we could recompile with a happens-before relation file that has correlations where things should be freed to be safe.
EDIT: Any discussion about those stack diagrams and alignment should include a link to this wikipedia page;
> which is just getting things done end-to-end as fast as possible, not careful at every step that we have no memory errors.
One horrible but fun thing a former professor of mine pointed out: If your program isn't going to live long, then you never have to deallocate memory. Once it exits, the OS will happily clean it up for you.
This works in C or perhaps lazy GC languages, but for stateful objects where destructors do meaningful work, like in C++, this is dangerous. This is one of the reasons I hate C++ so much: Unintended side effects that you have to trigger.
> Could "reference counting" be compiled into a debug/profiled build and then detect which regions of time we free things in before or after (there is a happens before relation with dropping out of scopes that reference counting needs to run) to detect where to insert frees?
This is what Rust does, kinda.
C++ also does this with "stack" allocated objects - it "frees" (calls destructor and cleans up) when they go out of scope. And in C++, heap allocated data (if you're using a smart pointer) will automatically deallocate when the last reference drops, but this is not done at compile time.
Those are the only two memory management models I'm familiar with enough to comment on.