Comment by atomicnumber3

Comment by atomicnumber3 a day ago

63 replies

This is what I say a lot. Valve isn't even remotely close to having clean hands here. They invented loot crates. Hats. Etc.

It's just that the bar is so INSANELY low - it's probably somewhere deep in the earth's core at this point - that valve looks like a fucking angel by being only VAGUELY greedy on occasion.

When your competition is EA... it's not hard.

awill a day ago

I have a super high opinion of Valve. Sure, they have loot crates. But sensible people don't buy them. I guess you could blame them for having it in the first place. That's fair I guess. But I've never for a second considered buying any of that junk.

I just buy single player offline games with no IAP, and Steam is amazing. It's a million miles ahead of the competitors, and it's really surprising that EA/Ubi etc.. try to compete but don't get the reason they're losing. They screw customers and then act surprised that customers hate them.

  • nolok 16 hours ago

    The problem with loot crates, and the reason why they're being slowly regulated against in several places, is that "sensible people don't buy them" has never stopped people to lose their life to gambling.

    • jakeec 13 hours ago

      I hope everyone who is so outspoken about loot crates are also fighting for TCG packs to be banned/regulated because they are literally the same level of "gambling".

      • gpderetta 10 hours ago

        People do compare TCGs to loot crates, in fact calling them the "original" loot crates. Also why "buy singles" has been the mantra for a long time.

        Aside of gambling, packs have at least a plausible use for limited format.

      • iinnPP 12 hours ago

        Let's not forget mystery boxes for real toys and things like mini brands.

        Though I am not outspoken about it, I think individuals need to come to terms with telling themselves no.

        Otherwise we need to outlaw everything bad and open to abuse to specific individuals. Things such as cake, donuts, coffee, etc.

      • TulliusCicero 11 hours ago

        There's definitely a double standard in the gaming community where people don't treat TCG packs as ethically fraught in the same way, despite being the same thing.

  • xinayder 14 hours ago

    And loot boxes in Valve games never bothered me, because if you want a particular skin you can just buy it off the market. I can't remember being angry at Valve for having loot boxes.

    All other games require you to keep opening loot boxes to get what you want.

    • aaarrm 7 hours ago

      Well not with their battle passes in Dota. They employed a lot of FOMO tactics where you had to spend hundreds to guarantee a set that you'll otherwise never be able to get again.

      • patmorgan23 24 minutes ago

        But again, those are just cosmetic items and there's still a market place for them.

  • m12k 17 hours ago

    They've hedged their bets by making, and selling, both games whose monetization is exploitative and non-exploitative

ecshafer a day ago

The difference is that valve loot crates/hats have also always been tradeable, and Ive never had to buy them or suffer a disasvantage.

  • tpxl 17 hours ago

    TF2 hats used to bring an advantage until about a decade ago.

    • super256 13 hours ago

      That is simply not true. Hats have always been cosmetics only.

      Some unusual hats even give you a disadvantage as they broadcast your position through sounds.

      • Thorrez 12 hours ago

        This video describes how, in the past, certain item sets, which included hats, gave stats boosts when worn together:

        https://www.youtube.com/watch?v=DZDIqnS0FcI

        • super256 9 hours ago

          The author is completely ignoring that you didn't have to BUY these hats. For example, you could (and still can) craft the Milkman hat with 1 refined metal + 1 special delivery weapon.

    • OoooooooO 15 hours ago

      All items had stats / skill changes, no?

tapoxi a day ago

> They invented loot crates. Hats. Etc.

Don't forget the part where they're encouraging kids to gamble with real money on Counter-Strike skins. They rely on an API that Valve freely provides and makes no effort to curtail.

But they like Linux and give refunds so they get a free pass.

  • jsheard a day ago

    > and give refunds so they get a free pass.

    They only begrudgingly conceded refunds in 2015 after the no-refunds policy they had maintained for 12 years was found to be illegal in Australia.

    • mikkupikku a day ago

      Whatever the reason for their policy, it provides a nice sense of safety to Linux gamers. They can buy the game without worrying about compatibility; if the game doesn't run then its two clicks for an automated refund.

    • nananana9 a day ago

      They made the new refund policy worldwide, which they absolutely did not have to.

      • jsheard a day ago

        Sure, but I imagine they saw the dominoes falling and realized that the optics of going down kicking and screaming in endless battles against basic consumer rights would be exceptionally bad. If they hadn't fully conceded then the EU would have been up their ass too before long.

    • protimewaster a day ago

      Also, competing stores like EA's Origin had a pretty friendly refund policy before Valve did, helping to put some pressure on Valve.

      • rockskon 19 hours ago

        I seem to recall Origin initially reserving the right to revoke your license to play games you purchased after a few years of inactivity.

  • jchw a day ago

    I truly believe that Valve has two fundamental things working in their favor:

    Firstly: Despite inventing or at least popularizing a lot of new microtransaction concepts, they've just never been the greediest company in the business when it comes to microtransactions. Mobile gacha games have cleaned up their business quite a lot lately, with most of them being significantly less predatory than they used to be, but even back when TF2 introduced lootboxes and hats, the important thing was that the game was not pay to win; you could get all of the items in relatively short order just by playing, and the only benefit to paying was cosmetics.

    Contrast this to the earlier reign of Korean MMOs: pretty much all of them had egregious microtransactions. MapleStory, PangYa, Gunbound, etc, and even some current platforms like Roblox. Valve also came into this whole thing before lootboxes became the root of all evil, and while TF2's lootbox mechanism looks bad in retrospect, there was simply no stigma against a system like that, and it never felt like a big deal during the game's heyday. Just my opinion, but I strongly believe it to be true.

    Secondly: The most egregious things going on are not things Valve is directly involved in, they are merely complicit, in that they don't do much to curtail it. It's not even necessarily cynical to say that Valve is turning a blind eye, they benefit so significantly from the egregious behavior that it is hard to believe they are not influenced by this fact. But: It is consistent with Valve's behavior in other ways: Valve has taken a very hands-off stance in many places, and if it weren't for external factors it seems likely they would be even more hands-off than they are now. I think they genuinely take the position that it's not their job to enforce moral standards, and if you really do take this position seriously it is going to wind up looking extremely bad when you benefit from it. It's not so dissimilar from the position that Cloudflare tries to take with its services: it's hard to pick apart what may be people with power trying to uphold ideals even when it is optically poor versus greedy companies intentionally turning a blind eye because it might enrich them. (And yes, I do understand that these sites violate Valve's own ToS, but so does a lot of things on Steam Workshop and elsewhere. In many cases, they really do seem consistently lax as long as there isn't significant external pressure.)

    Despite these two things, there is a nagging feeling that every company gives me that I should never take anything but a cynical view on them, because almost all companies are basically lawnmowers now. But I really do not feel like I only give Valve the benefit of the doubt just because they support Linux; I actually feel like Valve has done a substantial amount to prove that they are not just another lawnmower. After all, while they definitely are substantially enriched by tolerating misuse of their APIs, they've probably also gotten themselves into tons of trouble by continuing to have a very hands-off attitude. In fact, it seems like owing to the relatively high standards people have for Valve, they get criticized and punished more for conduct than other companies. I mean seriously, Valve has gotten absolutely reamed for their attempt at adding an arbitration clause into their ToS, with consequences that lingered long after they removed and cancelled the arbitration clause. And I do hate that they even tried it -- but what's crazy to me is that it was already basically standard in big tech licensing agreements. Virtually everyone has an insane "you can't sue us" rule in their ToS. It numbs my mind to try to understand why Valve was one of the first and only companies to face punishment for this. It wouldn't numb my mind at all if it was happening to all of them, but plenty of these arbitration clauses persist today!

    So when I consider all of this, I think Valve is an alright company. They're not saints, but even if the bar wasn't so terribly low, they'd probably still be above average overall. That can be true simultaneously with them still having bad practices that we don't all like.

  • tarsinge 16 hours ago

    Yes everybody is trying to find rational reasons but to me like in recent politics a lot has to do with irrational tribalism.

    I stumbled on an article of Gabe talking about his new yacht[0] and it made me realize he is not different than other billionaire (and maybe worst than average because he doesn’t even give to charity). But he looks like he is "one of us" and he likes Linux, so it’s okay.

    Would gamers keep the rose colored glasses if Valve was exactly the same but the CEO was a business suit style type?

    [0] https://fortune.com/2025/11/17/gabe-newell-leviathan-superya...

    • rpdillon 12 hours ago

      It isn't tribalism, at least not from my side. There's a tangible, noticeable, immediate difference between buying a piece of hardware from Valve and buying a piece of hardware from Google or Apple. I really resented Valve after the Steam box debacle that left me with a $1,200 paperweight, but since then, they've done enormous amounts of work to regain my trust through tangible increases in the quality of the gaming experience, including not having to use Windows to game anymore, and providing me with open hardware that I can install whatever I want on, including using their hardware as my own personal PC when e.g. traveling.

      Its weird to me that people choose what companies to buy from on the basis of whether or not the CEO owns a yacht or how rich he is. That is not the operative criteria when I choose what products to buy, but rather how well that product suits my needs and how much I trust the relationship with the company that produced it.

      Valve is just miles ahead of every other manufacturer in this regard.

  • Hikikomori a day ago

    The same api users use?

    • koolala 14 hours ago

      a social chat interface where bots pretend to be humans.

      so its a UI not a API yeah

  • cornhole 19 hours ago

    there are worse capitalists to give money to

RobotToaster 18 hours ago

It's amazing that an always-on DRM company can become the "good guy" by staying the same level of asshole they've always been, while every other company became much worse assholes.

  • jakeec 13 hours ago

    Because in practice that "always-on DRM" is actually just purely an advantage for the customer with zero downsides. It only sounds like you're making a good point when you frame "provides the best shopping and library experience in gaming" in the least charitable way possible. The Valve hate-boner is so weird.

    • ndriscoll 11 hours ago

      There are disadvantages. e.g. if you don't want to update a program (maybe the new version breaks your modded setup), too bad. Or if you need Windows still for compatibility, it no longer supports Windows 7, so you have to go hunting for old versions of the client and fiddle with it to prevent updates (if that still even works), at which point you'd might as well just mod it to remove the DRM instead.

      Basically, it creates a failure point for setups that should otherwise last and be stable several more decades.

      • patmorgan23 30 minutes ago

        Can't you run old versions by setting the version in the game properties?

    • immibis 4 hours ago

      > always-on DRM is actually just purely an advantage for the consumer

      Look me in the eyes and read this quote to me again. Then think about how yourself from 20 years ago would feel about reading this quote from someone else. You've gone so far down the rabbit hole but you don't realize you're in one.

      • jakeec 3 hours ago

        Yeah I remember PC gaming 20 years ago, it sucked. Thank god Steam exists and made PC a real gaming platform.

  • npteljes 4 hours ago

    DRM is optional on Steam, many games don't have it (or roll their own). In many cases of Steam DRM, activation is only one-time, after that, granted the hardware doesn't change significantly, the player can be offline indefinitely.

    I'm no fan or DRM, but the current implementation is far from "always-on".

  • rpdillon 12 hours ago

    Their DRM seems to be okay, but they do have some weird bugs.

    My biggest gripe with Valve right now is that I bought a copy of No Man's Sky on GOG, and then I also had a copy on Steam. And so I let my son play my Steam copy through Steam Library sharing so we can play co-op while I play my GOG copy. Unfortunately, because I launched my GOG game through Steam, Steam's DRM won't let him play at the same time as me because they think we're playing the same copy.

    It seems to be that they simply look at the title of the game and or the executable name to figure out what game it is, but they don't check to see what storefront it was bought from. I'm not sure about this though, I have to do more investigation.

    • npteljes 4 hours ago

      In case you launch the GOG game because of Proton, then I suggest using Heroic launcher to start it instead. You can use Proton there too, automatically downloads and everything, same as Steam. And there will be no clashes with Steam.

    • vee-kay 6 hours ago

      You don't need to launch your GOG game via Steam, you can just remove its shortcut from Steam and launch it separately. Then your son can launch and play the Steam game in parallel, so both of you can play coop.

    • chungy 10 hours ago

      Have you considered exiting Steam before starting the game? Or installing your GOG copy on the other computer?

  • BlueTemplar 16 hours ago

    Steam isn't always-on DRM. For instance Valve's own games don't have any.

    Their worst failure is allowing games with Denuvo on their store.

jakeec 13 hours ago

> They invented loot crates. Hats. Etc.

You listed one thing. What's the "etc."?

TulliusCicero 11 hours ago

On a personal level I just don't give a shit about the loot crates or cosmetic stuff because I don't buy them, they hold no interest for me, and they typically don't impact gameplay.

I acknowledge that there's a legitimate ethical concern there the same way there is for, say, Magic the Gathering or other card games. But much like MtG, I can't bring myself to be all that upset about it.

rl3 a day ago

>It's just that the bar is so INSANELY low - it's probably somewhere deep in the earth's core at this point - ...

Sounds like we need someone to.. raise the bar.

Perepiska 11 hours ago

> They invented loot crates

It looks like false without sources.

GuB-42 a day ago

You don't become a billionaire by having your hands clean. But what set them appart to other companies is that they go out of their way not to be hostile to their users.

Loot boxes done well are not user hostile, players pay because they like them, and sure, it uses all the tricks from the gambling industry to get as most money as they can, but player don't feel scammed or considering it an obstacle to their goals. It is just an additional feature they may or may not use. Compare to say, locking part of the game behind a paid DLC, players don't like that, they feel forced. Same end goal, that is to make their money your money, but the latter is considered hostile.

And ads, Steam is full of ads, from recommendations to the store page showing up right as you launch steam. But they won't put a popup between you and your game. They show you the ads you want to see... And you buy games you wouldn't have bought otherwise.

And Steam has DRM, that's weak DRM, but effective at what it does, and importantly, if you bought the games legally, you won't even notice, contrary to some other company intrusive practices.

  • caphector 10 hours ago

    Steams default landing page can be changed in Settings -> Interface -> Start Up Location. Setting Library skips the store when opening. Steam