Comment by nolok

Comment by nolok 17 hours ago

14 replies

The problem with loot crates, and the reason why they're being slowly regulated against in several places, is that "sensible people don't buy them" has never stopped people to lose their life to gambling.

jakeec 14 hours ago

I hope everyone who is so outspoken about loot crates are also fighting for TCG packs to be banned/regulated because they are literally the same level of "gambling".

  • gpderetta 11 hours ago

    People do compare TCGs to loot crates, in fact calling them the "original" loot crates. Also why "buy singles" has been the mantra for a long time.

    Aside of gambling, packs have at least a plausible use for limited format.

  • iinnPP 13 hours ago

    Let's not forget mystery boxes for real toys and things like mini brands.

    Though I am not outspoken about it, I think individuals need to come to terms with telling themselves no.

    Otherwise we need to outlaw everything bad and open to abuse to specific individuals. Things such as cake, donuts, coffee, etc.

    • mikkupikku 13 hours ago

      I think we can ban companies selling packages without disclosing exactly what is in those packages. I think we can regulate companies in that way without finding ourselves hopelessly slipping down some silly slope.

    • rpdillon 13 hours ago

      > Though I am not outspoken about it, I think individuals need to come to terms with telling themselves no.

      This really resonates with me. I feel like self-control has gone out of fashion, but it has a lot of merit.

      • virtue3 12 hours ago

        I think it's difficult to just call things "self control" when there have been entire college majors / studies / casinos dedicated to tricking us into making the choices they want.

        Look at the Apple price ladder on ipads. Look at any tactic by a casino - go to Reno and see many retires at the beginning of the month drop their whole social security check in the casino. Look at why they label things $9.99 instead of $10.00 Look at why they put all the overpriced candy at the cash register in a super market. Look at how they create junk food to be "perfect" and addictive source: https://archive.globalpolicy.org/world-hunger/trade-and-food... I have a lot of friends that stopped playing gacha games because they would come home drunk - the game would incentivize you to login - and then blow more money than they truly wanted to.

        At some level it's unfair to say we should just "have self control" when you have entire academic institutions and entire industries figuring out how to get you to "crack" and make a bad decision that favors their pocket book.

        So yeah - I agree - we need more self control - but it's being purposefully assaulted every second of our day by EVERYTHING.

      • cassepipe 12 hours ago

        That's because it mostly doesn't work long term.

        Depending on how your brain got wired, self-control condemns you to a life of misery while not being exposed allows you to live a normal life. Of course you cannot ask for societal experience to be tailored just for you but there seem to be a consensus on protecting the most vulnerable people from the most destructive habits. Where to draw the line is for everyone to find agreement upon and if that's not good enough for you, you need to find a safe haven.

        Self-control is like a tourniquet on a severed leg, it can buy you time but you need an hospital at some point

        • majormajor 2 hours ago

          Huh?

          Most people have perfectly well avoided blowing all their money on baseball card packs or whatever other random "box of randomized items" without enduring a life of misery...

          It's not that hard.

      • mrgoldenbrown 11 hours ago

        If self control were reliable we wouldn't need seatbelts, antilock brakes, bumpers, and other safety mechanisms. We would all just drive safely all the time. But that would be silly. Self control is not as simple and reliable as we want it to be.

        Sometimes systematic solutions are better.

        • johnisgood 10 hours ago

          I agree that humans are fallible, but the analogy is still off despite being catchy, yet flawed. Seatbelts are passive mechanical systems; self-control is a complex, context-dependent cognitive function. Conflating the two oversimplifies how human behavior actually works.

  • TulliusCicero 12 hours ago

    There's definitely a double standard in the gaming community where people don't treat TCG packs as ethically fraught in the same way, despite being the same thing.