Comment by kridsdale1
Comment by kridsdale1 15 hours ago
Early 3D engines and of course all the 16 bit 2D games had “canned animation”. Half Life was an early example I can think of that used real IK rigging. Unreal 1 did not.
Comment by kridsdale1 15 hours ago
Early 3D engines and of course all the 16 bit 2D games had “canned animation”. Half Life was an early example I can think of that used real IK rigging. Unreal 1 did not.
For half life it would be FK (forward kinematics). IK I assume was introduced in HL2 (but I don't know for a fact)