Comment by redox99 Comment by redox99 13 hours ago 2 replies Copy Link View on Hacker News For half life it would be FK (forward kinematics). IK I assume was introduced in HL2 (but I don't know for a fact)
Copy Link account42 12 hours ago Collapse Comment - Even HL2 is mostly just normal (FK) animations. IK is just used for limited cases, namely making sure feet touch the ground on sloped surfaces. Reply View | 1 reply Copy Link redox99 7 hours ago Parent Collapse Comment - Yeah that applies to any modern game as well. IK is used for touchups and procedural stuff. Everything else is FK (obviously during authoring IK is used). Reply View | 0 replies
Copy Link redox99 7 hours ago Parent Collapse Comment - Yeah that applies to any modern game as well. IK is used for touchups and procedural stuff. Everything else is FK (obviously during authoring IK is used). Reply View | 0 replies
Even HL2 is mostly just normal (FK) animations. IK is just used for limited cases, namely making sure feet touch the ground on sloped surfaces.