Comment by Certhas
Comment by Certhas 3 days ago
This _might_ be true, but it's utterly absurd to claim this is a certainty.
The images rendered in a game need to accurately represent a very complex world state. Do we have any examples of Transformer based models doing something in this category? Can they do it in real-time?
I could absolutely see something like rendering a simplified and stylised version and getting Transformers to fill in details. That's kind of a direct evolution from the upscaling approach described here, but end to end rendering from game state is far less obvious.
Doesn’t this imply that a transformer or NN could fill in details more efficiently than traditional techniques?
I’m really curious why this would be preferable for a AAA studio game outside of potential cost savings. Also imagine it’d come at the cost of deterministic output / consistency in visuals.