Comment by Certhas

Comment by Certhas 3 days ago

0 replies

Well you missed the point. You could call it prompt adherence. I need veo to generate the next frame in a few milliseconds, and correctly represent the position of all the cars in the scene (reacting to player input) reliably to very high accuracy.

You conflate the challenge of generating realistic pixels with the challenge of generating realistic pixels that represent a highly detailed world state.

So I don't think your argument is convincing or complete.