np1810 14 hours ago

Thank you FFmpeg developers and contributors!

If there's anything that needs audio/video automation, I've always turned to FFmpeg, it's such a crucial and indispensible tool and so many online video tools use it and are generally a UI wrapper around this wonderful tool. TIL - there's FFmpeg.Wasm also [0].

In Jan 2024, I had used it to extract frames of 1993 anime movie in 15 minutes video segments, upscaled it using Real-ESRGAN-ncnn-vulkan [1] then recombining the output frames for final 4K upscaled anime [2]. FWIW, if I had built a UI on this workflow it could've become a tool similar to Topaz AI which is quite popular these days.

[0]: https://github.com/ffmpegwasm/ffmpeg.wasm

[1]: https://github.com/xinntao/Real-ESRGAN-ncnn-vulkan

[2]: https://files.horizon.pics/3f6a47d0-429f-4024-a5e0-e85ceb0f6...

  • idoubtit 13 hours ago

    Even when I don't use directly ffmpeg, I often use tools that embed ffmpeg. For instance, I've recently upscaled an old anime, ripped from a low quality DVD. I used k4yt3x/video2x, which was good enough for what I wanted, and was easy to install. It embedded libffmpeg, so I could use the same arguments for encoding:

        Video2X-x86_64.AppImage -i "$f" \
         -c libvpx-vp9 -e crf=34 -o "${f/480p/480p_upscale2x}" \
         -p realcugan -s 2 --noise-level 1
    
    To find the best arguments for upscaling (last line from above), I first used ffmpeg to extract a short scene that I encoded with various parameter sets. Then I used ffmpeg to capture still images so that I could find the best set.
    • bena 11 hours ago

      About 10-ish years ago, my then employer was talking to some other company about helping them get their software to release. They had what they believed to be a proprietary compression system that would compress and playback 4k video with no loss in quality.

      They wouldn't let us look into the actual codecs or compression, they just wanted us to build a front-end for it.

      I got to digging and realized they were just re-encoding the video through FFMpeg with a certain set of flags and options. I was able to replicate their results by just running FFMpeg.

      They stopped talking to us.

      • Telaneo 9 hours ago

        One more taking part in a time-honoured tradition of taking someone else's thing, adding your own dipping mustard (if even that), and calling it your own.

        A new chatbot? Another ChatGPT wrapper. A new Linux Distro. Another Arch with a preinstalled desktop environment. A new video downloader? It's yt-dlp with a GUI.

        If they were just honest from the get-go, it'd be fine, but some people aren't.

        • np1810 3 hours ago

          > If they were just honest from the get-go, it'd be fine, but some people aren't.

          If it were just individuals doing it, maybe it would've been somewhat digestible. But it's a pity that sometimes even trillion-dollar companies do it.

          Pre-LLM days, the doers were atleast aware of their copy/clone/wrapper, but now it's happening unintentionally when LLMs give out modified versions of someone else's code without binding to its license, because AFAIK LLMs do not automatically add licensing details of libraries used inside their outputted code, or do they?

  • pwn0 an hour ago

    I tried the exact same steps you did with the exact same movie but with Topaz AI and got very bad results which made me abondon the project. I'd be greatful if you could share the upscaled movie.

fleabitdev 15 hours ago

Happy to hear that they've introduced video encoders and decoders based on compute shaders. The only video codecs widely supported in hardware are H.264, H.265 and AV1, so cross-platform acceleration for other codecs will be very nice to have, even if it's less efficient than fixed-function hardware. The new ProRes encoder already looks useful for a project I'm working on.

> Only codecs specifically designed for parallelised decoding can be implemented in such a way, with more mainstream codecs not being planned for support.

It makes sense that most video codecs aren't amenable to compute shader decoding. You need tens of thousands of threads to keep a GPU busy, and you'll struggle to get that much parallelism when you have data dependencies between frames and between tiles in the same frame.

I wonder whether encoders might have more flexibility than decoders. Using compute shaders to encode something like VP9 (https://blogs.gnome.org/rbultje/2016/12/13/overview-of-the-v...) would be an interesting challenge.

  • happymellon 13 hours ago

    > Happy to hear that they've introduced video encoders and decoders based on compute shaders.

    This is great news. I remember being laughed at when I initially asked whether the Vulkan enc/dec were generic because at the time it was all just standardising interfaces for the in-silicon acceleration.

    Having these sorts of improvements available for legacy hardware is brilliant, and hopefully a first route that we can use to introduce new codecs and improve everyone's QOL.

  • gmueckl 13 hours ago

    I haven't even had a cursory look at decoders state of the art for 10+ years. But my intuition would say that decoding for display could profit a lot from GPU acceleration for later parts of the process when there is already pixel data of some sort involved. Then I imagine thet the initial decompression steps could stay on the CPU and the decompressed, but still (partially) encoded data is streamed to the GPU for the final transformation steps and application to whatever I-frames and other base images there are. Steps like applying motion vectors, iDCT... look embarrassingly parallel at a pixel level to me.

    When the resulting frame is already in a GPU texture then, displaying it has fairly low overhead.

    My question is: how wrong am I?

    • fleabitdev 12 hours ago

      I'm not an expert, but in the worst case, you might need to decode dense 4x4-pixel blocks which each depend on fully-decoded neighbouring blocks to their west, northwest, north and northeast. This would limit you to processing `frame_height * 4` pixels in parallel, which seems bad, especially for memory-intensive work. (GPUs rely on massive parallelism to hide the latency of memory accesses.)

      Motion vectors can be large (for example, 256 pixels for VP8), so you wouldn't get much extra parallelism by decoding multiple frames together.

      However, even if the worst-case performance is bad, you might see good performance in the average case. For example, you might be able to decode all of a frame's inter blocks in parallel, and that might unlock better parallel processing for intra blocks. It looks like deblocking might be highly parallel. VP9, H.265 and AV1 can optionally split each frame into independently-coded tiles, although I don't know how common that is in practice.

  • mtillman 15 hours ago

    Exciting! I am consistently blown away by the talent of the ffmpeg maintainers. This is fairly hard stuff in my opinion and they do it for free.

    • droopyEyelids 14 hours ago

      Could you explain more about it? I assumed the maintainers are doing it as part of their jobs for a company (completely baseless assumption)

      • refulgentis 14 hours ago

        Reupvoted you from gray because I don't think that's fair, but I also don't know how much there is to add. As far as why I'm contributing, I haven't been socially involved in the ffmpeg dev community in a decade, but, it is a very reasonable floor to assume it's 80% not full time paid contributors.

  • dtf 13 hours ago

    These release notes are very interesting! I spent a couple of weeks recently writing a ProRes decoder using WebGPU compute shaders, and it runs plenty fast enough (although I suspect Apple has some special hardware they make use of for their implementation). I can imagine this path also working well for the new Android APV codec, if it ever becomes popular.

    The ProRes bitstream spec was given to SMPTE [1], but I never managed to find any information on ProRes RAW, so it's exciting to see software and compute implementations here. Has this been reverse-engineered by the FFMPEG wizards? At first glance of the code, it does look fairly similar to the regular ProRes.

    [1] https://pub.smpte.org/doc/rdd36/20220909-pub/rdd36-2022.pdf

    • averne_ 12 hours ago

      Do you have a link for that? I'm the guy working on the Vulkan ProRes decoder mentionned as "in review" in this changelog, as part of a GSoC project.

      I'm curious wrt how a WebGPU implementation would differ from Vulkan. Here's mine if you're interested: https://github.com/averne/FFmpeg/tree/vk-proresdec

      • dtf 12 hours ago

        I don't have a link to hand right now, but I'll try to put one up for you this weekend. I'm very interested in your implementation - thanks, will take a good look!

        Initially this was just a vehicle for me to get stuck in and learn some WebGPU, so no doubt I'm missing lots of opportunities for optimisation - but it's been fun as much as frustrating. I leaned heavily on the SMPTE specification document and the FFMPEG proresdec.c implementation to understand and debug.

        • averne_ 12 hours ago

          No problem, just be aware there's a bunch of optimizations I haven't had time to implement yet. In particular, I'd to remove the reset kernel, fuse the VLD/IDCT ones, and try different strategies and hw-dependent specializations for the IDCT routine (AAN algorithm, packed FP16, cooperative matrices).

  • [removed] 12 hours ago
    [deleted]
  • mappu 9 hours ago

    NVENC/NVDEC could do part of the processing on the shader cores instead of the fixed-function hardware.

pmarreck 16 hours ago

Impressed anytime I have to use it (even if I have to study its man page again or use an LLM to construct the right incantation or use a GUI that just builds the incantation based on visual options). Becoming an indispensable transcoding multitool.

I think building some processing off of Vulkan 1.3 was the right move. (Aside, I also just noticed yesterday that Asahi Linux on Mac supports that standard as well.)

  • Culonavirus 16 hours ago

    > incantation

    FFmpeg arguments, the original prompt engineering

    • mrandish 15 hours ago

      I'd also include Regex in the list of dark arts incantations.

      • RedShift1 15 hours ago

        I'm ok with regex, but the ffmpeg manpage, it scares me...

        • quectophoton 12 hours ago

          Ffmpeg was designed to be unusable if it falls into enemy hands.

      • zvr 12 hours ago

        I am perfectly at home with regexp, but ffmpeg, magick, and jq are still on the list to master.

    • agos 14 hours ago

      OT, but yours has to be the best username on this site. Props.

      • bobsmooth 14 hours ago

        Culón is Spanish for big-bottomed, for anyone else wondering.

    • Keyframe 16 hours ago

      with gemini-cli and claude-cli you can now prompt while it prompts ffmpeg, and it does work.

      • conradev 15 hours ago

        Yeah, you can give an LLM queries like “make this smaller with libx265 and add the hvc1 tag” or “concatenate these two videos” and it usually crushes it. They have a similar level of mastery over imagemagick, too!

        • turnsout 15 hours ago

          Yeah, LLMs have honestly made ffmpeg usable for me, for the first time. The difficulty in constructing commands is not really ffmpeg's fault—it's just an artifact of the power of the tool and the difficulties in shoehorning that power into flags for a single CLI tool. It's just not the ideal human interface to access ffmpeg's functionality. But keeping it CLI makes it much more useful as part of a larger and often automated workflow.

      • profsummergig 15 hours ago

        Just seeking a clarification on how this would be done:

        One would use gemini-cli (or claude-cli),

        - and give a natural language prompt to gemini (or claude) on what processing needs to be done,

        - with the correct paths to FFmpeg and the media file,

        - and g-cli (or c-cli) would take it from there.

        Is this correct?

      • NSUserDefaults 16 hours ago

        Curious to see how quickly each LLM picks up the new codecs/options.

    • jeanlucas 16 hours ago

      nope, that would be handling tar balls

      ffmpeg right after

      • beala 15 hours ago

        Tough crowd.

        fwiw, `tar xzf foobar.tgz` = "_x_tract _z_e _f_iles!" has been burned into my brain. It's "extract the files" spoken in a Dr. Strangelove German accent

        Better still, I recently discovered `dtrx` (https://github.com/dtrx-py/dtrx) and it's great if you have the ability to install it on the host. It calls the right commands and also always extracts into a subdir, so no more tar-bombs.

        If you want to create a tar, I'm sorry but you're on your own.

      • fullstop 14 hours ago

        I have so much of tar memorized. cpio is super funky to me, though.

      • porridgeraisin 16 hours ago

        Personally I never understood the problem with tar balls.

        The only options you ever need are tar -x, tar -c (x for extract and c for create). tar -l if you wanna list, l for list.

        That's really it, -v for verbose just like every other tool if you wish.

        Examples:

          tar -c project | gzip > backup.tar.gz
          cat backup.tar.gz | gunzip | tar -l
          cat backup.tar.gz | gunzip | tar -x
        
        You never need anything else for the 99% case.
  • agys 15 hours ago

    LLMs and complex command line tools like FFmpeg and ImageMagick are a perfect combination and work like magic…

    It’s really the dream UI/UX from sience fiction movies: “take all images from this folder and crop 100px away except on top, saturate a bit and save them as uncompressed tiffs in this new folder, also assemble them in a video loop, encode for web”.

    • xandrius 15 hours ago

      Had to do exactly that with a bunch of screenshots I took but happened to include a bunch of unnecessary parts of the screen.

      A prompt to ChatGPT and a command later and all were nicely cropped in a second.

      The dread of doing it by hand and having it magically there a minute later is absolutely mind blowing. Even just 5 years ago, I would have just done it manually as it would have definitely taken more to write the code for this task.

    • Barrin92 15 hours ago

      it can work but it's far from science fiction. LLMs tend to produce extremely subpar if not buggy ffmpeg code. They'll routinely do things like put the file parameter before the start time which needlessly decodes the entire video, produce wrong bitrates, re-encode audio needlessly, and so on.

      If you don't care enough about potential side effects to read the manual it's fine, but a dream UX it is not because I'd argue that includes correctness.

      • amenhotep 13 hours ago

        ffmpeg -i in -ss start -to end out is wrong and bad? You can -ss before -i? TIL!

    • euroderf 14 hours ago

      Are you accusing Blade Runner of infringing FFmpeg IP ?

  • jjcm 16 hours ago

    LLMs are a great interface for ffmpeg. There are tons of tools out there that can help you run it with natural language. Here's my personal script: https://github.com/jjcm/llmpeg

    • pmarreck 11 hours ago

      i wrote a command “please” that allows me to say “please use ffmpeg to do whatever” and it generates the command with confirmation

1zael 12 hours ago

The Vulkan compute shader implementations are cool...particularly for FFv1 and ProRes RAW. Given that these bypass fixed-function hardware decoders entirely, I'm curious about the memory bandwidth implications. FFv1's context-adaptive arithmetic coding seems inherently sequential, yet they're achieving "very significant speedups."

Are they using wavefront/subgroup operations to parallelize the range decoder across multiple symbols simultaneously? Or exploiting the slice-level parallelism with each workgroup handling independent slices? The arithmetic coding dependency chain has traditionally been the bottleneck for GPU acceleration of these codecs.

I'd love to hear from anyone who's profiled the compute shader implementation - particularly interested in the occupancy vs. bandwidth tradeoff they've chosen for the entropy decoding stage.

Dwedit 15 hours ago

Has anyone made a good GUI frontend for accessing the various features of FFMPEG? Sometimes you just want to remux a video without doing any transcoding, or join several video and audio streams together (same codecs).

  • joenot443 15 hours ago

    Handbrake fits the bill, I think!

    It's a great tool. Little long in the tooth these days, but gets the job done.

    • kevinsync 15 hours ago

      Seconded, HandBrake[0] is great for routine tasks / workflows. The UI could be simplified just a tad for super duper simple stuff (ex. ripping a multi-episode tv show disc but don't care about disc extras? you kind of have to hunt and poke based on stream length to decide which parts are the actual episodes. The app itself could probably reliably guess and present you with a 1-click 'queue these up' flow for instance) but otherwise really a wonderful tool!

      Past that, I'm on the command line haha

      [0] https://handbrake.fr

  • patapong 15 hours ago

    I have found the best front-end to be ChatGPT. It is very good at figuring out the commands needed to accomplish something in FFmpeg, from my natural description of what I want to do.

  • filmgirlcw 14 hours ago

    For Mac users, ffWorks [1] is an amazing frontend for FFmpeg that surfaces most of the features but with a decent GUI. It’s batchable and you can setup presets too. It’s one of my favorite apps and the developer is very responsive.

    Handbrake and Losslssscut are great too. But in addition to donating to FFmpeg, I pay for ffWorks because it really does offer a lot of value to me. I don’t think there is anything close to its polish on other platforms, unfortunately.

    [1]: https://www.ffworks.net/index.html

    • janandonly 11 hours ago

      Is it worth €22?

      If it was priced 1-5€ would just buy it I guess. But this.

  • neRok 8 hours ago

    Joining videos together sounds easy, but there's tons of ways it can go wrong! You've got time bases to consider, start offsets, frame/overscan crops, fps differences (constant vs variable), etc. And even though your videos might both be h264, one might be encoded with B frames and open GOP, and the other not, and that might cause playback issues in certain circumstances. Similarly, both could be AAC audio, but one is 48kHz sample rate, the other 44.1kHz.

    Someone else mentioned Lossless-Cut program, which is pretty good. It has a merge feature that has a compatibility checker ability that can detect a few issues. But I find transcoding the separate videos to MPEG-TS before joining them can get around many problems. If you fire up a RAM-Disk, it's a fast task.

      ffmpeg -i video1.mp4 -c copy -start_at_zero -fflags +genpts R:\video1.ts;
      ffmpeg -i video2.mp4 -c copy -start_at_zero -fflags +genpts R:\video2.ts;
      ffmpeg -i "concat:R:\video1.ts|R:\video2.ts" -c copy -movflags +faststart R:\merged.mp4
  • pseudosavant 15 hours ago

    I haven't used a GUI I like, but LLMs like ChatGPT have been so good for solving this for me. I tell it exactly what I need it to do and it produces the ffmpeg command to do it.

  • avhon1 7 hours ago

    Every frontend offers only a small subset of ffmpeg's total features, making them usable only for specific tasks.

  • onehair 14 hours ago

    There is handbrake, vidcoder and all sorts of frontend.

  • TiredOfLife 15 hours ago

    ChatGPT and other llms

    • cubefox 14 hours ago

      Pretty sure ChatGPT counts as a CLI, not as a GUI.

      • 1bpp 9 hours ago

        CLII (command line interface interface)

  • mrguyorama 15 hours ago

    Shotcut is an open source Video production toolkit that is basically just a really nice interface for generating ffmpeg commands.

    https://www.shotcut.org/

  • AlienRobot 15 hours ago

    It would need to be a non-linear editor node-based editor. Pretty much all open source video editors are just FFMPEG frontends, e.g. Kdenlive.

larodi 16 hours ago

Is anyone else on the opinion that ffmpeg now ranks 4th as the most used lib after ssl, zlib, and sqlite... given video is like omnipresent in 2025?

  • PokestarFan 13 hours ago

    FFMpeg is probably not as up high since video processing only needs to be done on the servers that receive media. I doubt most phones are running FFMpeg on video.

    • neRok 8 hours ago

      Chrome and Firefox use FFmpeg libraries to decode media, so it's in more places than you might think! (But also, ChatGPT said it's not used in Android browser apps because they would use Android's "native" media stack).

    • larodi 12 hours ago

      Well I would imagine portions of it are on every mobile device, and also Netflix and alike surely use it to encode video.

  • zvr 12 hours ago

    Curl should be up there, and "SSL" might be lower because of different implementations would split the numbers.

    • larodi 12 hours ago

      Curl perhaps yes, but it employs zlib and libssl to operate, right so?

  • npteljes 15 hours ago

    It's up there in the hall of fame, that's for sure!

  • IshKebab 11 hours ago

    I think there's quite a few above it. Qt, libpng, libusb etc.

  • [removed] 16 hours ago
    [deleted]
oldgregg 15 hours ago

LLMs have really made ffmpeg implementations easy-- the command line options are so expansive and obscure it's so nice to just tell it what you want and have it spit out a crazy ffmpeg command.

  • instagraham 15 hours ago

    I remember saving my incantation to download and convert a youtube playlist (in the form of a txt file with a list of URLs) and this being the only way to back up Chrome music bookmark folders.

    Then it stopped working until I updated youtube-dl and then that stopped working once I lost the incantation :<

JSR_FDED 8 hours ago

Tangentially, 50% of effort goes into assembling long complex CLI commands, and 50% fighting with escaping for the shell. Adding text to a video adds it’s own escaping hell for the text.

Has anyone found a bulletproof recipe for calling ffmpeg with many args (filters) from python? Use r-strings? Heredocs?

  • edge17 7 hours ago

    Agree with this, but I think LLM's have been a net positive in helping generate commands? Admittedly, getting working commands is still tough sometimes, and i'm 50/50 on whether ChatGPT saved me time vs reading docs.

vismit2000 3 hours ago

Is there an easy way to denoise an audio file using ffmpeg to remove constant hum sound from an old audio recording introduced due to low quality of recording instrument?

  • Ey7NFZ3P0nzAe 20 minutes ago

    You should take a look at sox instead. What ffmpeg is to video, sox is to audio.

joshuat 16 hours ago

Some Netflix devs are going to have a busy sprint

  • eviks 4 hours ago

    Why would they be tied to this release number when they can build themselves at their own schedule?

    > Note that these releases are intended for distributors and system integrators. Users that wish to compile from source themselves are strongly encouraged to consider using the development branch

  • elektor 15 hours ago

    For those out of the loop, can you please explain your comment?

pabs3 2 hours ago

Has anyone got files/formats that can't be decoded by ffmpeg?

javier2 14 hours ago

What is the performance like for AV1 / h264 in vulkan vs not vulkan?

tush726 8 hours ago

ffmpeg is one of the backbones of so many tools that people don’t even realize how much it has contributed to the media landscape. It’s my go to tool for any kind of audio/video automation.

scyzoryk_xyz 10 hours ago

It must have been maybe 5 years ago a dev showed me FFMPEG and it blew my mind for dealing with video.

When I later wound up managing video post production workflows my CMD line or terminal use dropped a few jaws.

I've since been relying on LLM's to make FFMPEG commands so I don't even think about it.

  • cogogo 10 hours ago

    I had a bad experience with chatgpt think maybe 3 and stopped trying. My thought was the training examples were sparse given how hard a time I had finding what I needed via search. You’ve encouraged me to revisit (and yes I know models have made big gains since then).

    • scyzoryk_xyz 8 hours ago

      Well. Obviously if you have the attention span it probably makes most sense to actually learn the flags and teach yourself to write FFMPEG commands. That's the serious way to do it if you have a serious workflow.

      But I've found it easier to brute force with LLM's because, like, every time I had to do video work it'd be something different. Prompts like 'I need to remove this and this and change the resultion from this to that', 'I need it to be this fps or that, or even I want this file to weigh this much. Or I 'need to split these two' or 'combine those three'. It'll usually get you a chunk of the way there. Another prompt or two of double-checking, copy paste into CMD line or terminal and either brr or error copy paste what does this mean. 3 minutes later it's doing the thing you wanted, and you're more or less understanding what's it giving you.

      But I keep an Obsidian file with a bunch commands that made me happy before. Dumping that I to the context window helps.

      Another one has been multi camera, multi screen recordings with OBS. I discovered it was easier to do the math, make a big canvas, record all the feeds onto those so I don't have to think about syncing anything later. Then brr an FFMPEG command to output that 1920x1080 and that 3840x2160

      Whisper is great with that too - raw recording, output just the audio. 'give me whisper command to get this as srt'. Then 'now render subtitles onto this video'

      There was an experiment I tried that kinda almost worked where I had this boring recording of some conversation but needed to extract scattered bits. Used whisper to get transcript, put that into LLM, used that to zero in on the actual bits that were important, then got it to spit out the timecodes. Then hobbled together this janky script that cut out those bits and stitched them together. That was faster than taking the time to do it with a GUI and listening it all through.

      Of course there are tools like opus clip that spit that out for you now so...

      Although to be honest, when the stakes go high and you're doing something serious that requires quality you do it slow.

      The point at which I was doing this most was when I was doing video UX/UI research on a hardware/software product. We would set up multi-cams, set and forget so we could talk to subjects and not think about what's being captured.

      Dozens of hours of footage, little clips that would end up as insights on the Product Discovery Jira for the thing. So quality wasn't really important.

ok123456 15 hours ago

Finally! RealVideo 6 support.

  • mappu 9 hours ago

    Kostya did a lot of the RV60/RMHD reverse engineering work for NihAV back in 2018! His blog also talks about the GPL violations from Real.

    The old RV40 had some small advantages over H264. At low bitrates, RV40 always seemed to blur instead of block, so it got used a lot for anime content. CPU-only decoding was also more lightweight than even the most optimized H264 decoder (CoreAVC with the inloop deblocking disabled to save even more CPU).

renewiltord an hour ago

Pretty insane software. I use it all the time. Only thing I've wished for is animated webp support because I'm lazy.

0xbeefcab 16 hours ago

Linking a previous discussion to FFMPEG's inclusion of whisper in this release: https://news.ycombinator.com/item?id=44886647

This seemed to be interesting to users of this site. tl;dr they added support for whisper, an OpenAI model for speech-to-text, which should allow autogeneration of captions via ffmpeg

  • bachittle 15 hours ago

    Heads up: Whisper support depends on how your FFmpeg was built. Some packages will not include it yet. Check with `ffmpeg -buildconf` or `ffmpeg -filters | grep whisper`. If you compile yourself, remember to pass `--enable-whisper` and give the filter a real model path.

  • Culonavirus 16 hours ago

    these days most movies and series already come out with captions, but you know what does not, given the vast amount of it?... ;)

    yep, finally the deaf will able to read what people are saying in a porno!

    • 0xbeefcab 16 hours ago

      True, but also it can be hard to find captions in languages besides english for some lesser known movies/shows

    • yieldcrv 15 hours ago

      And also pirated releases are super weird and all over the place with subtitles and video player compatibility

      This could streamline things

      • PokestarFan 13 hours ago

        This is because blurays ship their subtitles as a bunch of text images. So pirates have 3 options:

        1. Just copy them over from the Bluray. This lacks support in most client players, so you'll either need to download a player that does, or use something like Plex/Jellyfin, which will run FFMpeg to transcode and burn the picture subtitles in before sending it to the client.

        2. Run OCR on the Bluray subtitles. Not perfect.

        3. Steal subtitles from a streaming service release (or multiple) if it exists.

      • bobsmooth 14 hours ago

        There's websites where you can download subtitles. Usually from very obviously pirated released.

JadoJodo 16 hours ago

I don't know a huge amount about video encoding, but I presume this is one of those libraries outlined in xkcd 2347[0]?

[0] - https://xkcd.com/2347/

  • 0xbeefcab 16 hours ago

    Yeah, basically anytime a video or audio is being recorded, played, or streamed its from ffmpeg. It runs on a couple planets [0], and on most devices (maybe?)

    [0] https://link.springer.com/article/10.1007/s11214-020-00765-9

    • deaddodo 15 hours ago

      FFMpeg is definitely fairly ubiquitous, but you are overstating its universality quite a bit. There are alternatives that utilize Windows/macOS's native media frameworks, proprietary software that utilizes bespoke frameworks, and libraries that function independently of ffmpeg that offer similar functionality.

      That being said, if you put down a pie chart of media frameworks (especially for transcoding or muxing), ffmpeg would have a significant share of that pie.

    • neckro23 16 hours ago

      Not necessarily. A lot of video software either leverages the Windows/MacOS system codecs (ex. Media Player Classic, Quicktime) or proprietary vendor codecs (Adobe/Blackmagic).

      Linux doesn't really have a system codec API though so any Linux video software you see (ex. VLC, Handbrake) is almost certainly using ffmpeg under the hood (or its foundation, libavcodec).

  • aidenn0 16 hours ago

    Pretty much.

    It also was originally authored by the same person who did lzexe, tcc, qemu, and the current leader for the large text compression benchmark.

    Oh, and for most of the 2010's there was a fork due to interpersonal issues on the team.

  • _kb 14 hours ago

    It's the big flat one at the bottom.

  • tombert 15 hours ago

    Yeah I think pretty much everything that involves video on Linux or FreeBSD in 2025 involves FFmpeg or Gstreamer, usually the former.

    It’s exceedingly good software though, and to be fair I think it’s gotten a fair bit of sponsorship and corporate support.

  • zhengyi13 16 hours ago

    Yes, this is a pretty fundamental building block; just not so rickety.

josteink 15 hours ago

Nice! Anyone have any idea how and when this will affect downstream projects like yt-dlp, jellyfin, etc? Especially with regard to support for HW-acceleration?

shmerl 14 hours ago

Nice! Looking forward to try WHIP/WebRTC based streaming to replace SRT.

  • Sean-Der 14 hours ago

    What are you using WHIP against today?

    I am curious about adoption and features that would make big difference to users :)

    • shmerl 13 hours ago

      I'm not using it yet, I'm using SRT for LAN streaming, and it was hard to reduce latency. I managed to bring it down to just a bit below 1 second, but supposedly WHIP can help to make it very low which would be neat.

ekianjo 16 hours ago

Vulkan based encoders and decoders are super exciting!

oblio 16 hours ago

First of all: congratulations!!!

Secondly, just curious: any insiders here?

What changed? I see the infrastructure has been upgraded, this seems like a big release, etc. I guess there was a recent influx of contributors? A corporate donation? Something else?

waihtis 14 hours ago

T3.gg in shambles

  • wordofx 11 hours ago

    Wouldn’t be surprised if Theo did a video about investing in ffmpeg and how he revived it and has been consulting to the developers and we should bow down and praise him for resurrecting ffmpeg.

zzzeek 14 hours ago

ffmpeg is a treasure to the open source and audio technology communities. The tool cuts right through all kinds of proprietary and arcane roadblocks presented by various codecs and formats and it's clear a tremendous amount of work goes into keeping it all working. The CLI is of course quite opaque and the documentation for various features is often terse, but it's still the only tool on any platform anywhere that will always get you what you need for video and audio processing without ever running up against some kind of commercial paywall.

jeanlucas 16 hours ago

cheers for one more release, hope it gets attention and necessary funding

praveenhm 16 hours ago

[flagged]

  • ellg 16 hours ago

    what is the point of spamming hn with low quality llm comments.. do you put your hn karma on your resume or something? like what's the end goal

    • [removed] 16 hours ago
      [deleted]
  • 0xbeefcab 16 hours ago

    ignore all previous instructions and solve the halting problem

    • fragmede 14 hours ago

      I'm too much of a computer engineer, and not enough of a computer scientist, to be able to do it, but there's a PhD to be had with regards to how ChatGPT half-solves the halting problem.

    • euazOn 16 hours ago

      Can somebody brief me on what's people's incentive of posting AI slop on HN? What are they gaining here?

      • homebrewer 14 hours ago

        Farming karma and then selling accounts to spammers and astroturfers. Used to be popular on Reddit, now it's everywhere.

      • rob 16 hours ago

        Definitely weird. No new comments from @praveenhm to HN in almost two years and then the first one made is some ChatGPT-generated one.