Comment by Seattle3503
Comment by Seattle3503 2 days ago
> For example when submitting a write operation, the memory location of those bytes must not be deallocated or overwritten.
> The io-uring crate doesn’t help much with this. The API doesn’t allow the borrow checker to protect you at compile time, and I don’t see it doing any runtime checks either.
I've seen comments like this before[1], and I get the impression that building a a safe async Rust library around io_uring is actually quite difficult. Which is sort of a bummer.
IIRC Alice from the tokio team also suggested there hasn't been much interest in pushing through these difficulties more recently, as the current performance is "good enough".
This actually one of my many gripes about Rust async and why I consider it a bad addition to the language in the long term. The fundamental problem is that rust async was developed when epoll was dominant (and almost no one in the Rust circles cared about IOCP) and it has heavily influenced the async design (sometimes indirectly through other languages).
Think about it for a second. Why do we not have this problem with "synchronous" syscalls? When you call `read` you also "pass mutable borrow" of the buffer to the kernel, but it maps well into the Rust ownership/borrow model since the syscall blocks execution of the thread and there are no ways to prevent it in user code. With poll-based async model you side-step this issues since you use the same "sync" syscalls, but which are guaranteed to return without blocking.
For a completion-based IO to work properly with the ownership/borrow model we have to guarantee that the task code will not continue execution until it receives a completion event. You simply can not do it with state machines polled in user code. But the threading model fits here perfectly! If we are to replace threads with "green" threads, user Rust code will look indistinguishable from "synchronous" code. And no, the green threads model can work properly on embedded systems as demonstrated by many RTOSes.
There are several ways of how we could've done it without making the async runtime mandatory for all targets (the main reason why green threads were removed from Rust 1.0). My personal favorite is introduction of separate "async" targets.
Unfortunately, the Rust language developers made a bet on the unproved polling stackless model because of the promised efficiency and we are in the process of finding out whether the bet plays of or not.