locallost an hour ago

Although I will say that the difference between my old Intel MacBook and the M2 Pro is night and day.

pjmlp 4 hours ago

Yeah, at a level like GDI+, CoreGraphics, XWindows hardware surfaces,....

This isn't really what real-time graphics is all about in modern times.

This is,

https://youtu.be/AV279wThmVU?si=Ou04h5z0Mju7kiJ0

The demo is from 2018, 7 years ago!

  • chilmers 3 hours ago

    The claim was that with WebGL was "the best you can get are shadertoy demos, and product visualisation on ecommerce sites". Figma is neither, regardless of how it's making use of WebGL under the hood. Not sure what relevance an Unreal engine demo is, as you seem to think I was making a claim about real-time graphics that I wasn't.

    • pjmlp 2 hours ago

      Figma falls under the graphics requirements of ecommerce sites, I have my doubts that they even make use of WebGL 2.0 features.

      It only a way to hopefully get hardware accelerated canvas, if the browser doesn't consider GPU blacklisted for 3D acceleration.

      That isn't real time graphics in the sense of games programming.