Comment by pjmlp
Yeah, at a level like GDI+, CoreGraphics, XWindows hardware surfaces,....
This isn't really what real-time graphics is all about in modern times.
This is,
https://youtu.be/AV279wThmVU?si=Ou04h5z0Mju7kiJ0
The demo is from 2018, 7 years ago!
The claim was that with WebGL was "the best you can get are shadertoy demos, and product visualisation on ecommerce sites". Figma is neither, regardless of how it's making use of WebGL under the hood. Not sure what relevance an Unreal engine demo is, as you seem to think I was making a claim about real-time graphics that I wasn't.