Comment by fidotron
I had this argument with pjmlp not too long ago, and it goes in circles.
Basically they define anything less than pushing the extreme limits of rendering technology to be worthless, while simultaneously not actually understanding what that is beyond the marketing hype. The fact most users would not be able to run that seven year old demo on their systems today, even natively, would be beside the point of course.
WebGL particularly absolutely has problems, but the revealing thing is how few people state what they really are, such as the API being synchronous or the inability to use inverted z-buffers. Instead it's a lot of noise about ray tracing etc.
WASM per call overhead is a whole other problem too, GC or not.
Thanks for bringing a reasonable perspective to this discussion.