Comment by hypertexthero
Comment by hypertexthero 3 days ago
While thinking of making a game I’ve found these helpful:
1. The Art of Game Design, A Book of Lenses by Jesse Schell - https://schellgames.com/art-of-game-design
2. 20 Tips on Making Games by Jordan Mechner - https://www.jordanmechner.com/downloads/library/20tips.pdf
3. Liz England’s blog - https://lizengland.com/blog/
Jesse Schell's book is a great read beyond game design.
Thanks for the other links.
To leave something in return, here's something I read the other day and kept thinking about it (I'm designing on a PvP motion based game)
"In competitive games, there is little more valuable than knowing the mind of the opponent, which the Japanese call “yomi.”
As a side note, I would even argue that the “strategic depth” of a game should be defined almost entirely on its ability to support and reward yomi."
The Yomi Layer concept is a reminder that moves need to have counters. If you know what the opponent will do, you should generally have some way of dealing with that.
https://www.sirlin.net/ptw-book/7-spies-of-the-mind