Comment by no_wizard
I feel a great deal of the games Schell produces are for clients (like ports) or serve as a more in-depth proof of concept.
I think the client work pays the bills though, looking at their catalog.
I feel a great deal of the games Schell produces are for clients (like ports) or serve as a more in-depth proof of concept.
I think the client work pays the bills though, looking at their catalog.
Usually but not always. There have been some great corporate projects, but it does feel like they are less common now than say 10+ years ago, and typically neat twists on existing successes vs. unique ideas
Yep, but that's a totally separate thing from making good games