Comment by snapcaster

Comment by snapcaster 3 days ago

7 replies

I have tons of friends that took his classes at CMU, as much as everything he says sounds good I don't know a single person that has ever enjoyed a game he made. Because of that, I have to assume what he says is either fluff or wrong even if i can't perceive why exactly

ghostzilla 3 days ago

That's interesting, it hasn't occurred to me to check his games. That said, I remember reading that Machiaveli was once given a territory to govern and he was terrible at it, despite The Prince. It may be a thing about teachers vs doers.

THAT said, there is a lot of intersting things one can learn from John Carmack, so there's an exception to every rule.

  • snapcaster 3 days ago

    >That said, I remember reading that Machiaveli was once given a territory to govern and he was terrible at it, despite The Prince.

    this is a great articulation of what i'm trying to say thanks

daseiner1 3 days ago

Obviously you’d be a better judge than I am given your inside knowledge, but your comment reminds me of the many virtuoso musicians who don’t really make music people like. There’s a gap between technical ability and taste, artfulness.

  • snapcaster 3 days ago

    It's not that he's making games too avant garde or something that might be going over my head. His company just makes corporate slop, not a single enjoyable game amongst them

no_wizard 3 days ago

I feel a great deal of the games Schell produces are for clients (like ports) or serve as a more in-depth proof of concept.

I think the client work pays the bills though, looking at their catalog.

  • snapcaster 3 days ago

    Yep, but that's a totally separate thing from making good games

    • dowager_dan99 3 days ago

      Usually but not always. There have been some great corporate projects, but it does feel like they are less common now than say 10+ years ago, and typically neat twists on existing successes vs. unique ideas