Comment by legitster
Comment by legitster 9 days ago
> In this reviewer’s opinion, it was a sparkling creative success as well as a commercial one, making it all the more deserving of remembrance. We’ve seen a fair number of train games built on similar premises in the years since 1998, but I don’t know that we’ve ever seen a comprehensively better one.
RRT2 is my all time favorite game, and has yet to find a spiritual successor in my heart. Alongside Anno 1602, it may be the oldest PC game I regularly open up and play for fun.
The gameplay is still so good. The fact that the game is so open-ended and also so cutthroat, combined with the procedurally generated maps means it always feels fresh to play, even all these years later. The UI has aged but has not gotten in the way.
And yes, as reviewer describes, it absolutely nails the theme. The sound design, the visuals, the music, the historical setting. Things feel gritty and real and tough. Just like the game's treatment of Robber Barons, the game perfectly balances romanticism with cynicism. The game made me love trains.
I still remember learning as a child how stock trading on the margin worked when I simultaneously made and then lost a massive fortune attempting to buy out a rival.
There was a Railroad Tycoon 3, made mostly by the same team in the same office in Fenton. The changes to a more free-flowing tracks didn't necessarily make the game better, and were a headache for most of the production.
I was also told that there were attempts to make the economic simulation far more dynamic, simulating that the cargo could leave by other transport methods, as you'd find in a more serious economic simulation. That just made the game worse: The more efficient the market gets, the harder it is to find the profit, and the more likely that an old 'good' route suddenly stops making money, which is just annoying in a single player game.
It's a common problem with market-centric games: Good simulations make everything unfun, as most of the enjoyment comes from easily finding opportunities or getting away with misbehavior that would make real-life barons very difficult. This is IMO why you don't find many spiritual successors: Most steps forward would be steps back when it comes to making the game fun. So you'll find games focusing just on the tracks, but as puzzles (like the Train Valley Series). Optimizing routes trading items (spaceways), or outright market manipulation (Offworld Trading Company). Doing it all at once basically demands copying the game with newer graphics.