Comment by legitster
> Strategy-wise, RTII is pretty simple still - a simple line between two reasonably sized cities will be profitable
I would disagree. On hard enough difficulties intercity traffic is too seasonal. Also, continued traffic to the same city decreases the value of goods shipped there. So you still have to do some fussy industry routing as well to usually succeed. You're also racing against opponents to beat them to connecting to major cities.
It's not necessarily rocket science, but it's an enjoyable enough puzzle in it's own right.
> You're also racing against opponents to beat them to connecting to major cities.
Although the AI players have some interesting limitations – they'll never connect a city you've already connected to, and they'll never build a line that crosses one of your own lines. To be fair, I don't know how important those fudges are for balancing the game, and if so, how the playing strength of the AI players could be balanced in a more realistic fashion (plus considering that the game is from almost thirty years ago)…