Comment by sevensor

Comment by sevensor 4 days ago

0 replies

The trade model in RT2 is broken in ways that make it fun, but also kind of predictable. You get paid a whole lot more for long hauls than for short ones, and you’re less likely to satiate demand that way. In most maps it makes more sense to deliver coal to a steel mill from 500 miles away than it does to haul it from the mine next door. This pushes you to build massive, sprawling rail networks rather than tight, efficient local ones. Which is clearly tuned for fun over realism. RT3 turns the knob toward realism in a way that sucks a lot of the fun out.