Comment by gambiting
>>Good games, but not innovative
Calling outer wilds or Clair Obscur "not innovative" just tells me you haven't played these games from start to finish, and I don't mean any offence saying this. Unless you mean just mechanically?
What’s innovative about Clair Obscur? Its battle mechanics are clearly heavily inspired by Paper Mario, Shadow Hearts, and Legend of Dragoon, it inherits a bunch of mid-level design stuff from Dark Souls, and its story structure is extremely standard, also borrows a lot of worldbuilding from Dark Souls with a hint of Final Fantasy Tactics Advance and Kingdom Hearts. It’s competent, somewhat refreshing and not actively consumer-hostile, and it’s a sign of how bad things have gotten that that’s all it takes to be heaped with praise.