Comment by Klaster_1
Comment by Klaster_1 4 days ago
I don't want a "PC future" where you can't just install software without OS vendor blessing.
Comment by Klaster_1 4 days ago
I don't want a "PC future" where you can't just install software without OS vendor blessing.
> Microsoft becoming Apple (but shittier)
At least Microsoft haven't fallen so low as to fail basic design principles like having transparent on top of transparent buttons, having disappearing controls depending on window size (scrollbars), or having corners so rounded that the click to drag mostly being outside the actual window.
The Windows 11 UI is annoying, but at least it doesn't look like a kid's toy.
> At least Microsoft haven't fallen so low as to fail basic design principles like having transparent on top of transparent buttons
That's just because Microsoft has been there done that already 2 decades ago ;) (IIRC in Windows Vista).
Same with the fine-grained in-your-face permission popups. Introduced by Microsoft in Vista, copied by Apple in Mojave ;)
Apple's bad ideas look ugly. Microsoft's bad ideas lock you out of your computer, delete your files and give the undeleted files to the FBI.
Having a mandatory sign-in prompt when opening Notepad and two context menus is way worse than anything Apple did in Tahoe.
> At least Microsoft haven't fallen so low as to fail basic design principles like having transparent on top of transparent buttons,
They did that but made it work well all the way back with Windows 7, maybe even Vista.
And yet they failed to get game devs to natively target SteamOS.
As long as they depend on Proton, they haven't fully solved their problem.
I'm not sure how they could have failed that if that was never their goal in the first place. The entire point of Proton is that the Win32 API is infinitely more stable and worthwhile to target than anything Linux distros offer, and that the financial incentives aren't there for developers to 5x their platform distribution effort to reach 1% more users. An approach that relies on developers doing that would never work, and fortunately for Valve that isn't their approach.
You're thinking of now. Proton didn't exist yet the first time they tried Steam OS.
To be fair to Valve though, back then, there was a lot of movement in direct ports for Linux games. Humble Bundle (before they were bought) was spending real money on it and companies like Feral sprang up to help with titles like Mordor. It looked like there was going to be some real change.
But for various reasons the momentum waned. One of those reasons might be the existence of Proton itself. Some people were very against it because they thought it might lead to less native ports.
What's the purpose of a native build if the windows build runs just as good, or even better?
They ensured that the devs need not worry about another build target that requires extensive QA. Maybe in the distant future we will get ubiquitous native builds, but honestly and again, who cares?
Proton and Wine means there is a single target now, instead of the fragmented mess that is Desktop Linux today.
Valve also uses a Linux runtime for Linux native games. I think it's based on Ubuntu 2012.
I think only the folder is still named Ubuntu12 or something (like Dota 2's folder is still called Dota 2 Beta), libraries in it surely are more recent than that. And even then, native Linux ports of games don't run that well anyway. Especially older ones, like Tomb Raider 2013, Deus Ex Mankind Divided, Alien: Isolaton, those all will run much better over Wine. I kind of expect newer ports to fall apart as well in the future. I was playing Hollow Knight the other day (native port) and it drops FPS quite often on my laptop (hybrid amd+nvidia), while through Wine those drops don't exist almost at all.
Tbh, why bother?
kernel32+user32+gdi32+d3d[11|12]+dxgi is a pretty great API abstraction for game development. And unlike Linux desktop APIs the Win32 APIs are actually stable, so those games will also work in 5 years, and most importantly, performance is the same or better than on Windows. It's unlikely that game devs directly targeting Vulkan would do any better, and when using a high level engine, any layering overhead in Proton is negligible anyway. And don't even get me started about the state of audio APIs on Linux ;)
Also don't underestimate the amount of workarounds and tweaks that (most likely) go into Proton for games that make poor system API use. Without Proton those game-specific hacks would need to go into MESA, Wayland, X11 or various system audio libraries. At least Proton is one central place to accumulate all the game-specific warts in some dusty corner of their code base.
TL;DR: just think of Proton as an extremely low level and slim cross-platform API for games (not all that different than SDL), and suddenly it makes a lot of sense. And I bet that in 5..10 years Windows will have regressed so much that it might actually be better to run games through a Proton-like shim even on Windows (assuming Windows hasn't become 'yet another Linux distro' by then anyway) ;)
> run games through a Proton-like shim even on Windows
Already happening, to an extent. Specifically, modern Intel GPUs do not support DirectX 9 in hardware, yet legacy apps run fine. The readme.txt they ship with the drivers contains a paragraph which starts with the following text: “SOFTWARE: dxvk The zlib/libpng License” DXVK is a library which implements Direct3D on top of Vulkan, and an important component of SteamOS.
29 years is a lot more than the 5.. years time window I'm talking about. 3 decades is basically "I will need an emulator for that" ;)
But I think even a lot of D3D9 games should still work, and that's 2002 stuff. Also try running a 1997 Linux game binary on a modern Linux distro without recompiling, I doubt that's works all that well...
> As long as they depend on Proton, they haven't fully solved their problem.
Maybe not, but they fully solved my problem with games, which was that I could not play on Linux. I started playing again just because of the SteamDeck, I think it's a pretty big achievement :-).
Same, but my PC runs on Linux so I don't feel threatened.
I feel like at some point normies may end up just using iPadOS or Android as a "convergent" device: a tablet/phone that they can plug into a docking station and use as a computer.
I am sort of hoping that it will work with something like GrapheneOS, so that I will be able to benefit from it on my phone.
> my PC runs on Linux so I don't feel threatened.
Well, you should feel threatened. Where do you think the push towards TPM and secure boot is heading? Microsoft is insanely envious of how Apple and Google locked down their platforms and have total control over app stores, and that’s what Microsoft wants too. It’s a huge revenue stream they’re leaving on the table. Now that there’s precedent on mobile, they’ll have no problem pushing it through on desktop.
And once all the normies have moved to iPads, there won’t be a big enough market for anyone to manufacture PC hardware for hobbyists anymore.
Right, I guess we agree but I was not clear.
In general, I don't care so much if Windows or macOS become as locked as Android or iOS, as long as I can install Linux on my hardware.
My point is that many people seem to complain because they want to be root on the Google-certified Android. I disagree with that: Google makes an OS where you cannot be root. If you want an OS where you can be root, you should be able to install another OS on the hardware you bought. Because you should own that hardware. But you don't own Google.
Neither do I. But with Windows slipping badly, Google could start encroaching on their core tech.
Linux seems to be gaining a lot of traction, both with the fall of windows and gaming being more than feasible.
It makes sense for the tech savvy option to succeed, now that personal computing is disappearing. Average folks won’t use a windows/macbook, they’ll use phones and tablets.
My only concern is ending in a macOS+asahi situation where supporting a single device requires mountains of effort.
And yet it's undeniable that 2025 had some of the biggest Linux hype in recent times:
- Windows 10 went EOL and triggered a wave of people moving to Linux to escape Windows 11 - DHH's adventures in Linux inspired a lot of people (including some popular coding streamers/YouTubers) to try Linux - Pewdiepie made multiple videos about switching to Linux and selfhosting - Bazzite reported serving 1 PB of downloads in one month - Zorin reported 1M downloads of ZorinOS 18 in one month and crossed the 2M threshold in under 3 months - I personally recall seeing a number of articles from various media outlets of writers trying Linux and being pretty impressed with how good it was - And don't forget Valve announced the Steam Machine and Steam Frame, which will both run Linux and have a ton of hype around them
In fact, I think that we will look back in 5 or 10 years and point at 2025 as the turning point for Linux on the desktop.
> otherwise we won't get away from the yearly meme
What's different in the last decade is that Windows is on an undeniable quality downward spiral, it's simply not important anymore for Microsoft.
E.g. desktop Linux doesn't even need to improve, it just needs to wait for Windows to become worse ;)
So just don't use windows? The only reason I use android to begin with is because the mobile centric distros I looked into didn't appear to be to the point I would want to daily drive them yet. If and when that changes I'll switch.
The only real issue is sourcing good mobile hardware that isn't locked down. At least for the time being the pixel line satisfies that.
This is why Valve invested so much in Linux. They saw the writing on the wall of Microsoft becoming Apple (but shittier). Now they have an alternative. If Microsoft charges a 30% tax on all Steam transactions and won't let Steam run unless they do that, Valve can heavily push Linux and Steam Machine sales.