Comment by cyphar

Comment by cyphar 6 hours ago

7 replies

There are quite a few open source or royalty free Japanese fonts (Google Fonts has 50[1]).

But, as everyone else has mentioned, font usage in games (and most creative visual works) is more particular than just the bare minimum of "does it actually render the glyphs". Imagine if all text in your favourite game was all Times New Roman, it would make the game worse.

[1]: https://fonts.google.com/?lang=ja_Jpan

asimovDev 4 hours ago

I grew up in russia and every localized game always had godawful ugly thin fonts. I would always watch foreign gameplay videos with jealousy cause they had beautiful latin fonts.

Now it's been years since I played a game in russian (almost a decade at this point I think) and I am so glad I don't have to put up with that anymore. Once in a while I see a screenshot from a cyrillic-using language translated game and probably half of the time the fonts are still bad.

  • eloisant 2 hours ago

    It's the same for some non-Japanese games who don't take the time to think it through, worse case scenario is when they use Chinese fonts.

    Because Japanese and Chinese characters are slightly different, but Unicode decided to unify them under the same codes....

    https://en.wikipedia.org/wiki/CJK_Unified_Ideographs

  • SSLy 2 hours ago

    it's because whatever font stack to directx renderer middleware game engines were using was usually only developed for the latin script, probably the lowest common denominator of no diacritics either.

  • anal_reactor 3 hours ago

    I remember that PES6 was the only PES to get Polish translation. The start screen wouldn't render correctly because the font was missing the glyph Ś.

HappMacDonald 4 hours ago

Alternately, imagine if all text in your favorite game was IP owned by some random third party that could ruin everything one or two years down the line.

Perhaps it is time for more people to invest in royalty free IP? We are seeing a bit of a tragedy of the commons type of situation going down, right now.

  • Aachen 4 hours ago

    Sounds like one should be able to get a long way if you put down, say, 2 years of the new license fee and then never have to pay again

    I guess the trouble is that game companies can't really band together and pool money to make a good font since the point is to look unique, so this only works for the largest studios. Otoh, at least for now, the smaller ones might stay below the 25k user limit

anthk 2 hours ago

Most typefaces would cover a basic Sans (Helvetica/Liberation Sans) and a Serif font enough for the game to be playable.