Comment by gafferongames

Comment by gafferongames a day ago

9 replies

"At the end, all models built real a multiplayer FPS, with zero code written by hand! That’s pretty darn cool."

If you don't understand how a multiplayer FPS works, how can you tell if the AI has actually created one for you or not?

fwip a day ago

Many children who play videogames can tell you what a multiplayer FPS is, and most of them don't know how to code it.

  • gafferongames a day ago

    I did not say what a multiplayer FPS is. I said "how a multiplayer FPS works".

    There is a difference.

    • stopachka a day ago

      I agree that this is not how shooting is implemented in a production competitive shooter, but that wasn't the goal of the post. We wanted to test how far models could go, and I think this current version is the limit in a 2 hour time window.

      • gafferongames 20 hours ago

        I think you could have an infinite amount of time and you still wouldn't be able to create a real first person shooter.

    • fwip 21 hours ago

      Right, but you don't need to know how it works to know if it is one. Unless I'm misunderstanding this part: "how can you tell if the AI has actually created one for you or not?"

      I interpreted that as "I asked the AI to make me one, and now I have one, so it did it," with the operative question being "is it really a multiplayer FPS?"

      • gafferongames 20 hours ago

        I'm a professional game developer who has worked on real multiplayer first person shooters. My bar for "is this a real first person shooter" is a lot higher than yours.

        My bar is, does this actually work and is it best practice for how first person shooters are made by professional game developers.

        Your bar is, does it kinda look a bit like the thing that I play?

        Totally different things.