Comment by gafferongames
Comment by gafferongames a day ago
I did not say what a multiplayer FPS is. I said "how a multiplayer FPS works".
There is a difference.
Comment by gafferongames a day ago
I did not say what a multiplayer FPS is. I said "how a multiplayer FPS works".
There is a difference.
Right, but you don't need to know how it works to know if it is one. Unless I'm misunderstanding this part: "how can you tell if the AI has actually created one for you or not?"
I interpreted that as "I asked the AI to make me one, and now I have one, so it did it," with the operative question being "is it really a multiplayer FPS?"
I'm a professional game developer who has worked on real multiplayer first person shooters. My bar for "is this a real first person shooter" is a lot higher than yours.
My bar is, does this actually work and is it best practice for how first person shooters are made by professional game developers.
Your bar is, does it kinda look a bit like the thing that I play?
Totally different things.
I agree that this is not how shooting is implemented in a production competitive shooter, but that wasn't the goal of the post. We wanted to test how far models could go, and I think this current version is the limit in a 2 hour time window.