Comment by jillesvangurp

Comment by jillesvangurp 2 days ago

4 replies

It will be interesting to see how this evolves. It used to be that game developers could safely ignore Linux. But with a growing number of Steam OS, Steam Deck, and Linux + Steam users gaming, it's going to get increasingly more painful in terms of revenue to be telling those users "our game only works on Windows" and just miss out on the revenue and deal with the angry users, forums full of users complaining the game doesn't work, etc.

It might only be a few percent of overall users. But a few percent of a billion $ is a couple of tens of millions. That's a steep price to pay for anti-cheat code.

hamdingers 2 days ago

Most game devs can continue to ignore linux and trust that proton will work it out.

It's only the highly competitive online games that have this issue. While they make up a lot of playtime, they're worked on by a tiny minority of developers.

pjmlp 2 days ago

They are still ignoring Linux, hence why Valve is using Proton, the validation they failed to convince studios to care, studios that happen to target systems like Android NDK, or use platform agnostic engines.

  • simoncion 2 days ago

    > They are still ignoring Linux, hence why Valve is using Proton...

    Eh, maybe?

    I'd put forth the notion that game devs might be caring how their game works on both Windows and Proton. That is, that they're still using the Microsoft-provided APIs to build their game, but care about how it runs on Linux just as much as how it runs on Windows.

    • pjmlp a day ago

      Not really, otherwise you would be getting SteamOS native builds.

      It is up to Valve to sort it up, they are the ones that care, otherwise they will need to pay Windows licenses, which is really what this is all about, while pretending to be some kind of white knights.