Comment by pjmlp
They are still ignoring Linux, hence why Valve is using Proton, the validation they failed to convince studios to care, studios that happen to target systems like Android NDK, or use platform agnostic engines.
They are still ignoring Linux, hence why Valve is using Proton, the validation they failed to convince studios to care, studios that happen to target systems like Android NDK, or use platform agnostic engines.
Not really, otherwise you would be getting SteamOS native builds.
It is up to Valve to sort it up, they are the ones that care, otherwise they will need to pay Windows licenses, which is really what this is all about, while pretending to be some kind of white knights.
> They are still ignoring Linux, hence why Valve is using Proton...
Eh, maybe?
I'd put forth the notion that game devs might be caring how their game works on both Windows and Proton. That is, that they're still using the Microsoft-provided APIs to build their game, but care about how it runs on Linux just as much as how it runs on Windows.