Comment by jsheard
Comment by jsheard 2 days ago
Some kinds of cheating can be mitigated that way, but it can't really stop cheats which just play the game more optimally than the user is able to, using the same inputs and outputs that a legit player would use. Aim assistance in shooters, automatic parries in fighting games, economy-breaking levels of automation in MMOs, and so on.
There's also practical limits to how much data you can filter out in complex 3D games, both due to performance constraints, and because culling information too perfectly can cause things to pop into existence too late under real-world network latency. The effectiveness of ESP cheats can be reduced, but not eliminated in practice.
You could probably detect those kinds of cheats heuristically on the server. There are limits to human ability. It’ll take more time to catch the cheaters, but I’m sure it’s possible.
This player is posting 30 auctions per second. Bot.
This player is turning at a rate of 500 radians per second to make perfect headshots. Bot.