Automatically Translating C to Rust
(cacm.acm.org)109 points by FromTheArchives 10 days ago
109 points by FromTheArchives 10 days ago
> Automatically translating C to unsafe Rust is pointless, the resultant code is harder to read and there's no improvement in understanding how to get the code maintainable and safe, that requires tons of manual work by someone with a deep understanding of the codebase.
I have experience on a (nontrivial) translation of a "very unsafe" C codebase to Rust, and it's not true that there is no value in this type of work.
The first step, automatic translation from C to Rust via tools, immediately revealed bugs in the original codebase. This step alone is worth spending some time on the operation.
Ports from C to Rust aren't a binary distribution of "all safe" or no port at all. Some projects, for example ClamAV, are adopting a mixed approach - (part/most of) new code in Rust, and some translation of existing functionalities to Rust.
In general, I think that automatic porting of C to Rust is, in real world, an academic exercise. This is because C codebases designed without safety in mind, simply need to be redesigned, so the domain in not really "how to port C to Rust" - it's "how to redesign and unsafe C codebase to a safe one" first of all. Additionally, I believe that in such cases, maintaining the implementation details is impossible - unsafety is a design, after all.
I personally advocate for very precisely scoped ports, where it can be beneficial (safety an stability); where that's not possible, I agree, better abandon early.
IMO, safety and "idiomatic-ness" of Rust code are two separate concerns, with the former being easier to automate.
In most C code I've read, the lifetimes of pointers are not that complicated. They can't be that complicated, because complex lifetimes are too error prone without automated checking. That means those lifetimes can be easily expressed.
In that sense, a fairly direct C to Rust translation that doesn't try to generate idomatic Rust, but does accurately encode the lifetimes into the type system (ie. replacing pointers with references and Box) is already a huge safety win, since you gain automatic checking of the rules you were already implicitly following.
Here's an example of the kind of unidiomatic-but-safe Rust code I mean: https://play.rust-lang.org/?version=stable&mode=debug&editio...
If that can be automated (which seems increasingly plausible) then the need to do such a translation incrementally also goes away.
Making it idiomatic would be a case of recognising higher level patterns that couldn't be abstracted away in C, but can be turned into abstractions in Rust, and creating those abstractions. That is a more creative process that would require something like an LLM to drive, but that can be done incrementally, and provides a different kind of value from the basic safety checks.
> In that sense, a fairly direct C to Rust translation that doesn't try to generate idomatic Rust, but does accurately encode the lifetimes into the type system (ie. replacing pointers with references and Box) is already a huge safety win, since you gain automatic checking of the rules you were already implicitly following.
Unfortunately, there's a lot of non-trivial C code that really does not come close to following the rules of existing Safe Rust, even at their least idiomatic. Giving up on idiomaticness can be very helpful at times, but it's far from a silver bullet. For example, much C code that uses "shared mutable" data makes no effort to either follow the constraints of Rust Cell<T> (which, loosely speaking, require get or set operations to be tightly self-contained, where the whole object is accessed in one go) or check for the soundness of ongoing borrows at runtime ala RefCell<T> - the invariants involved are simply implied in the flow of the C code. Such code must be expressed using unsafe in Rust. Even something as simple (to C coders) as a doubly-linked list involves a kind of fancy "static Rc" where two pointers jointly "own" a single list node. Borrowing patterns can be decoupled and/or "branded" in a way that needs "qcell" or the like in Rust, which we still don't really know how to express idiomatically, etc.
This is not to say that you can't translate such patterns to some variety of Rust, but it will be non-trivial and involve some kind of unsafe code.
> Generally the Rust community as well don't seem to have an answer on how to do this incrementally.
You can very much translate C to Rust on a function-by-function basis, the only issue is at the boundary where you're either left with unsafe interfaces or a "safe" but slow interop. But this is inherent since soundness is a global property, even a tiny bit of wrong unsafe code can spoil it all unless you do things like placing your untrusted code in a separate sandbox. So you can do the work incrementally, but much of the advantage accrues at the end.
> You can very much translate C to Rust on a function-by-function basis, the only issue is at the boundary
Absolutely not. There are many restrictions of Rust that will prevent that. Lifetimes, global state come to mind first. Think about returning pointer to some owned by the caller - this can require massive cascading changes all over the codebase to be fixed.
These are restrictions of idiomatic Safe Rust. You can use either unsafe Rust or, in many cases, less idiomatic but still Safe Rust to sidestep them. (For instance, "aliasable mutable" but otherwise valid references which can often be expressed as &Cell<T>, etc.)
You might still need a "massive cascading change" later on to make the code properly idiomatic once you have Rust on both sides of the boundary, but that's just a one-time thing and quite manageable.
Surely if you do this, you just end up expressing your C design in different syntax?
Doing the right thing means writing different functions with different signatures. Incrementalism here is very hard, and the smallest feasible bottom up replacement for existing functionality may be uncomfortably large. Top down is easier but it tends to lock in the incumbent design.
> Surely if you do this, you just end up expressing your C design in different syntax?
Using different syntax is not pointless: the syntax allows you to express limited invariants that are expected to be comprehensively upheld by the surrounding C code. These invariants will initially be extremely broad (e.g. "this function must always get a $VALID pointer as input", for whatever values of $VALID), since they cannot be automatically checked; but they can gradually become stricter as more and more of the codebase is rewritten to be memory safe. Does this sometimes involve " cascading changes"? Yes, but much smaller than a from-scratch 100% rewrite into Safe Rust.
My 2C: What we need isn't a translater, but painless FFI. The FFI tools avail like cc and bindgen make working results most of the time, but they need [manual] wrapping.
It's kind of a similar situation (Although a bit more complicated) exposing Rust libs in python; PyO3/maturin do the job, but you have to manually wrap.
So... I would like tools that call C code from rust, but with slices etc instead of pointers.
> I would like tools that call C code from rust, but with slices etc instead of pointers.
A slice is just a bundle of pointer + size. C raw interfaces vary on how they express the "size" part, so the point of wrapping is translating that information into whatever bespoke way is expected by the code you're working with.
Good insight! I guess I don't really understand why we can't use native types then. I don't want to keep having to write these:
pub fn fir_q31(
s: &mut sys::arm_fir_instance_q31,
input: &[i32],
output: &mut [i32],
block_size: usize,
) {
// void arm_fir_q31 (
// const arm_fir_instance_q31 * S,
// const float32_t * pSrc,
// float32_t * pDst,
// uint32_t blockSize
// )
// Parameters
// [in] S points to an instance of the floating-point FIR filter structure
// [in] pSrc points to the block of input data
// [out] pDst points to the block of output data
// [in] blockSize number of samples to process
// Returns none compiler_fence(Ordering::SeqCst);
unsafe {
sys::arm_fir_q31(s, input.as_ptr(), output.as_mut_ptr(), block_size as u32);
}
}It's not pointless. For a start it frees you from the C toolchain so things like cross-compilation and WASM become much easier.
Secondly, it's a sensible first step in the tedious manual work of idiomatic porting. I'm guessing you didn't read the article but it's about automating some of this step too.
The article doesn't address the hard problem of figuring out array sizes. There's some work going on as part of the DARPA TRACTOR program to work on that. This area, of course, is the usual cause of buffer overflows.
The goal is to convert C pointers to Rust arrays, pointer arithmetic to Rust slices, and array allocations to Vec initialization. The hard problem is figuring out the sizes of arrays, which is going to require global analysis down the call chain.
If you're going to publish papers on this, please address that problem.
That's not actually sufficient in the general case where the pointer may not be the type of the underlying object. You also have to respect strict aliasing even if the bounds are correct. This isn't true in the same way in Rust because memory is untyped. You only need to ensure basic memory validity (range, initialization, alignment, etc).
The code I've seen that was autotranslated from C to Rust has an absolutely hopeless number of unsafe statements.
You're better off using Fil-C.
Fil-C is an innovative approach and a great technical achievement. However, I wouldn't suggest that it is an universal solution without caveats. For instance, the performance penalty of up to 4x is not acceptable in a lot of cases.
Also, the c2rust output is rough but not hopeless: There are real world success stories of rust projects that were bootstrapped via c2rust, e.g. https://tweedegolf.nl/en/blog/151/translating-bzip2-with-c2r...
bzip2 is tiny, has relatively low overhead in Fil-C (forget exactly what it is but not 4x), and last I checked this Rust version still has >100 uses of unsafe.
Fil-C doesn't stop the data race problems the borrow checker would catch does it?
Has anyone tried pointing an agentic ai at recreating a c utility by looking only at the man page and using differential fuzzing? It isn't a port, so no licensing issues, and the code would use unsafe, and presumably be more idiomatic. I have no idea if it would ever complete, or just get stuck in an endless loop. Or even if it did succeed, how many joules it would use.
I would assume that these two use cases are basically completely separate.
Auto-translate from C to Rust would serve as a great step to starting a porting project. Now you can incrementally re-write the "basically C" auto-ported code to "proper Rust" without dealing with FFI and other pains that come from function-by-function ports.
Fil-C is great for running software that you don't want to port. (Or don't yet have the resources to port.)
Interestingly there is probably a gap between the two. When your project is pure C you can use Fil-C. However I don't think Fil-C supports Rust. So assuming that the initial C to Rust translation doesn't produce 100% safe code (I'm not aware of any current tools that do this) you have this middle state where you can no longer compile with Fil-C but have lots of unsafe Rust code. So maybe there is a use case for Fil-Rust where you compile your Rust program so that even unsafe blocks are in fact safe. This could be used until you complete the port.
No. What comes out of C2Rust is awful. The Rust that comes out reads like compiler output. Basically, they have a library of unsafe Rust functions that emulate C semantics. Put in C that crashes, get Rust that crashes in the same way. Tried that on a JPEG 2000 decoder.
I find it funny AF that Fil-C is safer than languages with the unsafe keyword. Who knew C could be so safe with a proper compiler
It is well known that GC allows you to solve memory safety problems
Would you rather have a gc or unsafe?
In just about every language I seen people use .clone rather than deal with problems so I suspect a lot of cases a GC can be just fine or faster. Although I'm comfortable with memory management and rather use C or C++ if I'm writing fast code
The other direction might be more interesting, in case rust drops in popularity in a couple of years, leaving behind a bunch of "let's rewrite in rust" efforts
I am not convinced that anyone would take a working rust project and rewrite it in C. I don’t see any good reason to do so.
When rust will lose popularity, it is going to happen eventually, I would bet it’s in favour of a newer and more promising programming language. Not C.
I think Rust has hit critical mass. It's now basically the default choice for something you want to perform well but want to be reasonably secure. For example, uv in the python ecosystem.
new chips will always have a c compiler available long before anything else
That would also help use Rust in platforms that only have a C compiler.
People have used mrustc like that to put rust on a c64. The number of targets that make sense from a word length perspective that aren't already supported by llvm are pretty small I think? You aren't going to compile rust to some fixed point dsp where a long is 48bits. The c anything is likely to generate won't compile in whatever odd not-quite-ansi c compiler the chip maker provides.
That could be interesting. If some new language or tool appears that automatically figures out the correct lifetime and ownership of the resources in your program, people (might be the same people) will call for rewrites from Rust into the new language, as you would no longer have to assign memory ownership manually.
In a way this is strange because there us a huuuge new area of vulnerabilities caused by LLMs writing code that DWARFS the read/write out of array bounds issues C has.
I agree.
But on the other hand, let's not kid ourselves, array out of bounds, use after free, resource leaks and bad type system, all of this isn't even close to an exhaustive list of C downsides. Beyond its direct limitations, C inspires an approach that is vastly inferior even if you follow all the best practices. Even compared to (modern) C++ it's much worse. I say this and I kind of like C.
If the approaches described in the article save us 30% of the effort of translating C codebases to Rust, it's still worth trying; we're unfortunately not very close to complete automation, but that's something worthy of pursuit.
The key invention here would be to translate from idiomatic C to idiomatic - safe - Rust.
That also sounds exactly like the kind of invention that would make me fear for my job and claim AGI has all but arrived.
Just syntactically translating C code to mostly unsafe or non-idiomatic Rust seems like a pretty pointless excercise?
I just upgraded my Ubuntu to the new version with Rust written Coreutils - this is insane
% size /usr/bin/ls
text data bss dec hex filename
10086795 731540 2104 10820439 a51b57 /usr/bin/ls
% ls -sh /usr/lib/cargo/bin/coreutils/ls
11M /usr/lib/cargo/bin/coreutils/ls
% du -sh /usr/bin
1.5G /usr/binThe entire rust coreutils package, as installed, is 12 MB https://packages.ubuntu.com/questing/rust-coreutils Which is nearly double the gnu coreutils package but still a complete nothing burger: https://packages.ubuntu.com/questing/gnu-coreutils
I think what's happening here is that they've all been compiled into one binary, and then that one binary hardlinked to a variety of names like /usr/bin/ls. Since they all show as having the same inode and the same size.
The other 1.5G of your 1.5G /usr/bin is unrelated to rust coreutils.
You are absolutely right!
% du -sh /usr/lib/cargo/bin/
13M /usr/lib/cargo/bin/
Just a bit odd they went for hard links instead of soft links, makes it harder to tell that it's all the same file.
Automatically translating C to unsafe Rust is pointless, the resultant code is harder to read and there's no improvement in understanding how to get the code maintainable and safe, that requires tons of manual work by someone with a deep understanding of the codebase.
Generally the Rust community as well don't seem to have an answer on how to do this incrementally. In business terms we have no idea how to do work slices with demonstrable value, so no way to keep this on track and cut losses if it becomes too much work. This also strongly indicates you're 'stuck' with Rust when you're done, maybe a better and less unidiomatic C++ killer comes later and sounds like you're either going to have to rewrite the whole thing or give up.
I'm definitely open to wisdom on this if anyone disagrees because it is valuable to me and probably most of the readers of this comment section.