Comment by ranger207
Comment by ranger207 2 days ago
> After using the knobs in Garageband for a while, I noticed that they didn’t always react the way I thought they would. Most of the time the little indicator dot on the knob would follow my finger as I spun the knob around in a circle. Other times the knob wouldn’t follow my finger at all and seemed to go in random directions. I eventually figured out that I had stumbled on three different ways to turn a virtual knob.
> ...
> Apple’s attention to detail is what has propelled it to be the most valuable company on earth. Whether it’s the click of a physical button or the math behind inertial scrolling, Apple employees work really hard to make products that are deceptively simple and just feel right. The virtual knobs found in Garageband are no exception and I hope others enjoyed learning about them as much as I have.
I think these two statements are contradictory. Personally, I've noticed a pattern when people post about Apple UX that seems to go "yes this thing may be unintuitive but actually it's a sign of really good design!" that I can't quite seem to wrap my head around
I think it's more that someone may assume how something works, and it isn't exactly that, so they say it's unintuitive. But there could be multiple assumptions on how it should work on first use. Covering all of those possibilities, and integrating them into a cohesive experience that works the first time, and makes even more sense as you continue to use it and learn the other ways to interact, shows a strong attention to detail and design.
This is opposed to something that may be very intuitive for 30% of people, but the other 70% are lost, and the implementation doesn't scale.