Comment by FridgeSeal

Comment by FridgeSeal 17 hours ago

1 reply

What progress in gaming would that be?

2 generations of cards that amount to “just more of a fire hazard” and “idk bro just tell them to use more DLSS slop” to paper over actual card performance deficiencies.

We have 3 generations of cards where 99% of games fall approximately into one of 2 categories:

- indie game that runs on a potato

- awfully optimised AAA-shitshow, which isn’t GPU bottlenecked most of the time anyway.

There is the rare exception (Cyberpunk 2077), but they’re few and far between.

whizzter 4 hours ago

"DLSS"-slop is mostly because we're at a junction right now, raytracing is starting to make lighting simpler but isn't entirely there performance wise. Many advanced pre-raytracing methods are quite work/tweak intensive (many simply doing screenspace raytracing in shaders without the hardware support).

My point is that it could be far worse if they get in trouble and get bought out by some actor like Qualcomm that might see PC GPU's as a sideshow.