Comment by whizzter

Comment by whizzter 5 hours ago

0 replies

"DLSS"-slop is mostly because we're at a junction right now, raytracing is starting to make lighting simpler but isn't entirely there performance wise. Many advanced pre-raytracing methods are quite work/tweak intensive (many simply doing screenspace raytracing in shaders without the hardware support).

My point is that it could be far worse if they get in trouble and get bought out by some actor like Qualcomm that might see PC GPU's as a sideshow.