interroboink 14 hours ago

Basically the .plan file revived (: [1]

John Carmack was well-known for keeping his development notes and other thoughts in a .plan file[2][3]

Aside: it saddens me a little how the simple idea of copying files onto a server is so many steps removed from modern "web framework" behemoths. I think some people genuinely don't know about the simpler older ways, and the pros and cons between them.

[1] https://unix.stackexchange.com/questions/122782/what-is-plan...

[2] https://garbagecollected.org/2017/10/24/the-carmack-plan/

[3] https://github.com/oliverbenns/john-carmack-plan

  • piker 13 hours ago

    Man, he was so productive.

    https://github.com/oliverbenns/john-carmack-plan/blob/master...

    frag bar

    start profile on late frame

    fixed relinking bug

    improved prediction bounding

    change weapon chooses supers first

    ammo pictures on status bar

    drop pain flash again and bound

    tweak armor and spike damages

    don't pick up equal armor

    ceiling doors don't cause damage

    demons crash when jumping

    monsters need to use bsp clipping

    need to save memory...

    Fatal error: NaN impact time from entity

    change armor damage

    drop weapons

    face to face with nailgun does no damage

    +pointfile from cmdline doesn't work

    conglomerate hunk printing

    shoot triggers

    missing a Z update on rockets sometimes?

    firing after net games

    negative scores on frag bar and frag board

    world backpack and armor model

    weapon bounce down

    center look key

    check change levels in high res mode

    show ammo counts in single player

    frag screen

    radius damage should open secret doors

    five point font on kills

    rocket poke into walls

    shoot open connected doors

    gib bounce sound