Comment by interroboink

Comment by interroboink 14 hours ago

1 reply

Basically the .plan file revived (: [1]

John Carmack was well-known for keeping his development notes and other thoughts in a .plan file[2][3]

Aside: it saddens me a little how the simple idea of copying files onto a server is so many steps removed from modern "web framework" behemoths. I think some people genuinely don't know about the simpler older ways, and the pros and cons between them.

[1] https://unix.stackexchange.com/questions/122782/what-is-plan...

[2] https://garbagecollected.org/2017/10/24/the-carmack-plan/

[3] https://github.com/oliverbenns/john-carmack-plan

piker 13 hours ago

Man, he was so productive.

https://github.com/oliverbenns/john-carmack-plan/blob/master...

frag bar

start profile on late frame

fixed relinking bug

improved prediction bounding

change weapon chooses supers first

ammo pictures on status bar

drop pain flash again and bound

tweak armor and spike damages

don't pick up equal armor

ceiling doors don't cause damage

demons crash when jumping

monsters need to use bsp clipping

need to save memory...

Fatal error: NaN impact time from entity

change armor damage

drop weapons

face to face with nailgun does no damage

+pointfile from cmdline doesn't work

conglomerate hunk printing

shoot triggers

missing a Z update on rockets sometimes?

firing after net games

negative scores on frag bar and frag board

world backpack and armor model

weapon bounce down

center look key

check change levels in high res mode

show ammo counts in single player

frag screen

radius damage should open secret doors

five point font on kills

rocket poke into walls

shoot open connected doors

gib bounce sound