Comment by interroboink
Comment by interroboink 14 hours ago
Basically the .plan file revived (: [1]
John Carmack was well-known for keeping his development notes and other thoughts in a .plan file[2][3]
Aside: it saddens me a little how the simple idea of copying files onto a server is so many steps removed from modern "web framework" behemoths. I think some people genuinely don't know about the simpler older ways, and the pros and cons between them.
[1] https://unix.stackexchange.com/questions/122782/what-is-plan...
[2] https://garbagecollected.org/2017/10/24/the-carmack-plan/
Man, he was so productive.
https://github.com/oliverbenns/john-carmack-plan/blob/master...
frag bar
start profile on late frame
fixed relinking bug
improved prediction bounding
change weapon chooses supers first
ammo pictures on status bar
drop pain flash again and bound
tweak armor and spike damages
don't pick up equal armor
ceiling doors don't cause damage
demons crash when jumping
monsters need to use bsp clipping
need to save memory...
Fatal error: NaN impact time from entity
change armor damage
drop weapons
face to face with nailgun does no damage
+pointfile from cmdline doesn't work
conglomerate hunk printing
shoot triggers
missing a Z update on rockets sometimes?
firing after net games
negative scores on frag bar and frag board
world backpack and armor model
weapon bounce down
center look key
check change levels in high res mode
show ammo counts in single player
frag screen
radius damage should open secret doors
five point font on kills
rocket poke into walls
shoot open connected doors
gib bounce sound