Comment by flohofwoe
Comment by flohofwoe a day ago
> Zig is better, yes, but not a paradigm shift.
But it doesn't have to be and it shouldn't. Rust also isn't a paradigm shift, it "just" solved static memory safety (admittedly a great engineering feat) but other languages solved memory safety too decades ago, just with more of it happening at runtime.
But in many other areas Rust copied too many bad ideas from C++ (and many of those "other things" Zig already does much better than Rust - but different people will have vastly different opinions about whether one solution is actually better than another - so discussions about those features usually run in circles).
There shouldn't be a single language that solves all problems - this will just result in stagnation, it's much better to have many languages to pick from - and even if they just differ in personal opinions of the language author of how to do things or entirely subjective 'syntax sugar' features. Competition is good, monocultures are bad.
> The most important consideration in any software project is managing architectural complexity
No language will help you managing "architectural complexity" in any meaningful way except by imposing tons of arbitrary restrictions which then get in the way for smaller projects that don't need much "architecture". We have plenty of "Enterprise-scale languages" already (Java, C#, Rust, C++, ...), what we need is more languages for small teams that don't get in the way of just getting shit done, since the really interesting and innovative stuff doesn't happen in enterprise environments but in small 'basement and bedroom teams' :)
You put "just" in scare quotes, but that word does a lot of heavy lifting there. Static memory safety is an extremely useful thing, because it enables you to do things competent programmers would never dare in C, C++, or Zig. Things like borrowing data from one thread's stack in another thread, or returning anything but `std::string` from a function. These things were simply not feasible before without a huge bulky runtime and GC.
Keep in mind that Rust's definition of "memory safety" covers much more than just use-after-free, the most important being thread safety. It is a blanket guarantee of no undefined behavior in any code that doesn't contain the word `unsafe`. Undefined behavior, including data race conditions, is a major time sink in all non-hobby C or C++ projects.
What bad ideas from C++ did Rust copy, in your opinion? I'm really not sure what you mean. Smart pointers? RAII?
There are plenty of languages that enable quick iteration, prototyping, or "just getting shit done". If that's what you need, why not use them? I'm personally more concerned about the finished product.