Comment by flohofwoe
Comment by flohofwoe a day ago
> You put "just" in scare quotes
...I don't use them as "scare quotes", it's more like in "can't you just..." - e.g. something that looks simple from the outside but is hard to do / complex on the inside - e.g. I do recognize the work that went into Rust's memory safety, but I question the effort that went into it compared to more traditional memory safety methods, especially when looking at the restrictions that Rust imposed on the programmer - it's a pretty hefty tradeoff (IMHO of course).
> What bad ideas from C++ did Rust copy, in your opinion?
Mainly doing things in the stdlib that should be built into the language (e.g. Option, Result, Box, Cell, RefCell, Arc, and probably a dozen other types and traits...), resulting in what I call 'bird droppings syntax' of too many chained function calls to get to the thing you actually want (.unwrap, .into_iter, .iter, .iter_mut, .as_ref, .as_mut, .expect, .unwrap_or_else, .unwrap_or_default, .ok, .ok_or_else, .and_then, .or_else ... like, wtf?). The absurd amount of `::` and `<>` in typical Rust code. The missing separation line between stdlib and language (like for-loops using the Iterator trait, or more obviously: operator overloading). The stdlib doing memory allocations behind your back through a global allocator - which we know from C++ do be a really bad idea for decades already... etc etc... I think most Rust programmers are blind towards those issues the same way that C++ programmers are blind towards C++ issues (which is another thing both language ecosystems have in common though).
I mean, there's no winning here. Either the language is too complex and does too many things, or it's not complex enough and relegates fundamental things to the standard library.
I don't thing there is any substantial difference between `Option<Thing>` and `@Nullable Thing` or `Thing | null`, I don't think there's anything wrong with choosing `::` over `.` for namespace resolution (it means you can have local variables with the same name as a module), and you have to have some way to declare generic parameters.
Rust generally does not allocate behind your back, but custom allocators is a work in progress. The reason it takes time is precisely that they want to avoid the mistakes of C++. A couple of mistakes were already avoided - for example, async/await in Rust does not allocate behind your back, while C++ coroutines do.