Comment by OtherShrezzing
Comment by OtherShrezzing 5 days ago
I’ve been thinking about how traditional game AI can be improved by generative models. One of the biggest problems with games like Civ is that the AI strategy is predictable - especially if you’ve played a few dozen hours.
LLMs with some decent harnesses could build up unpredictable - but internally consistent - strategies per each new game you play.
This is close to a proof of concept for those improvements.
I wonder how could you keep the LLM from going bonkers as the game progresses? I have a feeling it's possibly better to re-create the prompts after some time, and have the LLM work more like one of those "reasoning models" with the game as something it can interact with.
Otherwise you run into the risk of "TOTAL NUCLEAR FINANCIAL LEGAL DESTRUCTION" ;)